Message 38080

From :Matthew O'Neill <mash@myamiga.freeserve.co.uk>
Subject: [afb] Re: I-Win machines available for review
Date: Wed, 24 Nov 1999 17:05:07 +0100
On 24-Nov-99, Alan L.M. Buxey wrote:

>> I have seen an A4000 for 180 with 40MHZ 040..nice...if the BoXeR never

> where??

Behold the amibench! (hope I won photogenics!! :)))

Mash - 
-- 
Matthew O'Neill - MashMan
HTTP://www.bigwig.net/mash

Every person is the architect of their own fortune.








Message 38081

From :Matthew O'Neill <mash@myamiga.freeserve.co.uk>
Subject: [afb] Re: Heys
Date: Wed, 24 Nov 1999 16:59:51 +0100
On 22-Nov-99, Ben Vost wrote:

>> I'm Ben and i've just joined this list. Just thought the best way to send
>> my first message would be to introduce myself.

> Welcome to the list Ben.

Oh god, this'll be fun.

2 Neils
2 Bens
and gawd knows how many Matts :/

Mash - 
-- 
Matthew O'Neill - MashMan
HTTP://www.bigwig.net/mash

"Shut up, Spock!  We're rescuing you!" - McCoy








Message 38082

From :Matthew O'Neill <mash@myamiga.freeserve.co.uk>
Subject: [afb] siggy
Date: Wed, 24 Nov 1999 17:48:37 +0100
On 23-Nov-99, Michael wrote:

Could you cut you sig down a bit and add "--" between your name and details
please? We don't want every one of your mails having a sig 10 times larger
than the mail telling us about your system. Plus the -- will allow mailer
to automatically snip your sig when replying

> Michael

> Website: www.MysticalAmiga.Freeserve.co.uk (still not here)
> Email: Michael@MysticalAmiga.Freeserve.co.uk

> Machines used:
> A1200T with Z3, 160MHz PPC 603e/25Mhz '040, 18 MB (2MB Chip, 16MB Fast)
> A500 with GVP HD+,5MB RAM (0.5MB Chip,4.5MB Fast), kickstart 1.2/2.5, 3
> ext floppys, Z2 slot
> CD32 with SX-1, 10MB (2MB Chip, 8MB Fast) Fried/Dead unexpanded A1200

Mash - 
-- 
Matthew O'Neill - MashMan
HTTP://www.bigwig.net/mash

I am Blue Wave of Borg. Your tagline will be assimilated.








Message 38083

From :Matthew O'Neill <mash@myamiga.freeserve.co.uk>
Subject: [afb] Re: Wee timorous beasties, etc. (was Consoles)
Date: Wed, 24 Nov 1999 17:43:07 +0100
On 23-Nov-99, Richard Drummond wrote:

>> Go and get Richard to say 'top notch beastie' :)

> There. I said it.

Now save it as a wav on the next CD

> Anyway, my accent is only noticeably Scottish to people who aren't used to
> hearing Scottish accents. It's certainly not traceable to any particular
> region. 

"/You take the high road and I'll take the lowroad...../"

There could be a very good gallery entry comming up...mwahahahahah...aye ;)

Mash - with m' kilt!
-- 
Matthew O'Neill - MashMan
HTTP://www.bigwig.net/mash

Pussy needs love, admiration, and worship, as you need food.








Message 38084

From :Matthew O'Neill <mash@myamiga.freeserve.co.uk>
Subject: [afb] Re: Praise Mash Day
Date: Wed, 24 Nov 1999 17:29:22 +0100
On 22-Nov-99, fool wrote:

>> Reminder from the afb calendar at eGroups.com

>> All who wish to live must pay hommage to the great one, MashMan. all
>> non-believers will be struck down by lightning.

> Arse.

You're gonna have so much static, you'll never want to take off another
wooly jumper every again! ;)

Oh, has anyone checked the database recently?......<innocent whistle>

Mash - I was bored!
-- 
Matthew O'Neill - MashMan
HTTP://www.bigwig.net/mash

"Tilting at windmills hurts you more than the windmillls." - Heinlein








Message 38086

From :Matthew O'Neill <mash@myamiga.freeserve.co.uk>
Subject: [afb] 3.5 comments
Date: Wed, 24 Nov 1999 17:15:25 +0100
Hi M.
Somewhere around 23-Nov-99, you spewed some some gumph about [afb] Re:
MANAGE: Last chance for OS3.5

> Bzzzzzzzzzt! Continued support of the OS is not a valid reason to
> buy it. You can't say "OS3.5 will be no use to you at all, but you
> should buy it anyway because then there'll be MORE useless updates
> for you to buy!"

> It's dumb.

Thanks Matt, you've summed up the way I think about it perfectly.

Mash - 
-- 
Matthew O'Neill - MashMan
HTTP://www.bigwig.net/mash

"What do you mean 'Where's the car'? This *is* the car."








Message 38087

From :Matthew O'Neill <mash@myamiga.freeserve.co.uk>
Subject: [afb] Re: time warp
Date: Wed, 24 Nov 1999 17:39:31 +0100
Hi M.
Somewhere around 24-Nov-99, you spewed some some gumph about [afb] Re: time
warp

> Your battery might be failing, too BTW :)

Don't smile! :P Anyway 

1) Theres no corrosion (took it out a week or 2 ago to test another 1200)

2) The machine is on 24/7, so its not running low on power

3) its not over heating (3 concorde engines blowing air through a server
case)

Mash - shagadelic baby!
-- 
Matthew O'Neill - MashMan
HTTP://www.bigwig.net/mash

Famous Last Words: "Watch me goose that sleeping dragon."








Message 38088

From :Matthew O'Neill <mash@myamiga.freeserve.co.uk>
Subject: [afb] Re: Gameboys
Date: Wed, 24 Nov 1999 16:57:33 +0100
On 23-Nov-99, Michael wrote:

> Nintendo normally come up with the ideas first...anyone remember
> the D pad, rumble pack, etc

The Dpad was a joystick with the stick ripped off and the rumble pack was
done yeeeears ago.

Mash - 
-- 
Matthew O'Neill - MashMan
HTTP://www.bigwig.net/mash

Let's see your tagline hunting permit, Keith!








Message 38089

From :Darin Ritchie <ritchid@sx.com>
Subject: [afb] Re: "G what?"
Date: Thu, 25 Nov 1999 13:14:14 -0500
The G4 is known as the PPC 7400.
The G3 is known as the PPC 750 or PPC 740 (there were two models, one with a
backside cache and one without).
There were no G designations for the 603 or 604 series.

Its true that the G4 is just a PPC but it also has the vector processing
unit (Altivec). Which does confuse some people into thinking the G4 is not a
PPC.  But in order to get the really killer performance from a G4 one needs
to use the vector processor and to make use of that things would have to be
recoded along with having a compiler that would make use of it.

And yes, all the current PPC stuff should still work, PowerUp or WarpUp
depending.


Cheers,

Darin.


> -----Original Message-----
> Subject: [afb] Re: "G what?"
> 
> 
> On 23-Nov-99, Ben Chapman wrote:
> 
> > The reason i ask this, is mainly from the previous question 
> - "Why don't
> > Phase5 ship Wipeout2097 with G4 boards?"..........
> 
> > As far as i thought i knew, ppc software would have to be 
> recoded for
> > G4.... thus a Wipeout bundle would be useless unless DI are 
> planning a
> > reprogram of the thing.... and i haven't heard that at all......
> 
> G4s ARE PPCs. ie the ones we have at the moment are actually 
> called G1 and
> G2. The full name for the G3 or G4 is something like G4 - 
> 701. Or something
> like that. So yes, everyhting will/should work and faster
> 



Message 38090

From :Matthew O'Neill <mash@myamiga.freeserve.co.uk>
Subject: [afb] We're dooomed
Date: Wed, 24 Nov 1999 17:35:36 +0100
On 23-Nov-99, Michael wrote:

> OK Ben if you aren't closing why has the magazine turned in a
> panthlet!....I would be scared you are facing compition from AmigaActive
> and The Big Issue! (
> sorry!)...

Thats how Ben makes the money tokeep AF going, he sells it ;)

Mash - 
-- 
Matthew O'Neill - MashMan
HTTP://www.bigwig.net/mash

Cry "Assimilate," and let loose the cubes of Borg!








Message 38091

From :Matthew O'Neill <mash@myamiga.freeserve.co.uk>
Subject: [afb] Re: INIT String for Hayes Optima 336 Voice&Fax
Date: Wed, 24 Nov 1999 17:07:42 +0100
On 23-Nov-99, Jeff Jeffery wrote:

> Well, I tried it but I'm still getting the same problem when I try and
> dial in to Compuserve with Miami:
> "Configuring PPP level LCP."
> "Please wait..."

> ...and then it hangs.

Suicide. How would you like it if your modem made #YOU# dial into compuserve
eh? thats right, you wouldn't

Mash - 
-- 
Matthew O'Neill - MashMan
HTTP://www.bigwig.net/mash

Freefall Sex: Leapin' Lovers Batman, Batgirl taught me a new trick!








Message 38092

From :Matthew O'Neill <mash@myamiga.freeserve.co.uk>
Subject: [afb] Re: Motherboards and ROMs (was Flakey multiview?)
Date: Wed, 24 Nov 1999 17:23:05 +0100
On 22-Nov-99, Paul Cundle wrote:

>Paul C, in orbit around a protostar
<sb>
>... Q. What do you call someone who hangs around with musicians?
>    A. A drummer.

Q. What do you call someone who hangs around with editors?
A. A Drummond

8)

Mash - silly
-- 
Matthew O'Neill - MashMan
HTTP://www.bigwig.net/mash

"How I Won The Marathon" - by Randy Hoelway








Message 38093

From :Matthew O'Neill <mash@myamiga.freeserve.co.uk>
Subject: [afb] Re: The beginning of the end?
Date: Wed, 24 Nov 1999 17:34:11 +0100
On 23-Nov-99, Ben Vost wrote:

> There's been a rumour flying around that we are to close. Don't worry,
> we're not, and if you guys hear anything like that, please stamp on it.
> You can rest assured that I will give as much notice as possible on here,
> if the situation arises where we are going to close the mag, but we're
> budgeted all through next year.

Give it another 2 months and the mag will be thinner than the piece of card
:P

Come to think of it, thats a pretty large printing space going to waste
there! 8)

Mash - full of sh-    ideas
-- 
Matthew O'Neill - MashMan
HTTP://www.bigwig.net/mash

Two guys walk into a bar...  *clang*  *clang*  "OOF!"  "OW!"  -SLR








Message 38094

From :Matthew O'Neill <mash@myamiga.freeserve.co.uk>
Subject: [afb] Re: I-Win machines available for review
Date: Wed, 24 Nov 1999 17:03:48 +0100
On 23-Nov-99, Michael wrote:

> You seem to be suggesting that we should emulate a Amiga rather than
> buying a BoXeR...or are you just commenting on the lateness of the BoXeR?

If the BoXeR were a woman having a period, she would have given birth and
been pregnant again. Thats how late the boxcar is....

Mash - 
-- 
Matthew O'Neill - MashMan
HTTP://www.bigwig.net/mash

A man's god is that which he loves the most.








Message 38095

From :Matthew O'Neill <mash@myamiga.freeserve.co.uk>
Subject: [afb] Hand helds
Date: Wed, 24 Nov 1999 16:11:48 +0100
Hi M.
Somewhere around 23-Nov-99, you spewed some some gumph about [afb] Re:
Flakey multiview?

> Seriously, all consoles suck - with one exception being
> the Gameboy Color. Watch as it outsells the DreamCast,
> Playstation and N64 COMBINED!

Have you used the SNK neogeo pocketcolour?...mmmm, nice :), light, 2
batteries, cheap

Mash - 
-- 
Matthew O'Neill - MashMan
HTTP://www.bigwig.net/mash

David Duke: Same old sheet.








Message 38096

From :Matthew O'Neill <mash@myamiga.freeserve.co.uk>
Subject: [afb] Re: time warp
Date: Wed, 24 Nov 1999 17:37:33 +0100
On 23-Nov-99, Ben Vost wrote:

>> Bloody VNG crashing me. It always shafts my clock! :( 1978 my arse......

> Why aren't you using V yet?

I am, VNG = V ?? no, ok, anyway, it was v3

Mash - 
-- 
Matthew O'Neill - MashMan
HTTP://www.bigwig.net/mash

We have no crime after dark! `SWAT Team?' Vampires.








Message 38097

From :Ben Chapman <Ben@BRCRoom.freeserve.co.uk>
Subject: [afb] Re: Aminet Blues
Date: Thu, 25 Nov 1999 18:25:43 +0100
Hello Alan

> is it so hard to use the german site?

I do use the German one.... it was just a question....

Best Regards

Ben (i'll keep my trap shut in future) Chapman




Message 38098

From :Brecht Machiels <darklite@flashmail.com>
Subject: [afb] Re: I-Win machines available for review
Date: Wed, 24 Nov 1999 22:21:50 +0200
Hello

On 24-nov-99, Andrew Crowe stated:

AC >> so...tell me, what PC would I have to buy to get 40Mhz 040 Amiga
AC >> performance under emulation..with sound, serial and AGA.
AC >> compare this to 180 ukp
AC > =

AC >   Judging how WinUAE runs on my PII333, I'd say you'd need about a..=
=2E
AC > Pentium 10,000mhz to get it that fast.

WinUAE comes close to a 030 on this 420Mhz (oc'ed 350) AMD K6-2. FPU is
exceptionally fast compared to a real 881 however.
The authors are working on faster CPU emulation I think, unless they put =
it on
the end of the todo list.

AC >   Actually, it /may/ actually be able to run windows usably with tha=
t kind
AC > of CPU, well, maybe not :)

probably not. As long as it's able to run WinUAE, it's fine with me ;)

PS. I just discovered that my Wheelmouse is supported in UAE :)

Salut
-- =

 -=3D< Brecht Machiels <darklite@flashmail.com>           <> Genk, Belgiu=
m     >=3D-
 -=3D< [ OSAP     -     http://www.crosswinds.net/~osap ] <> Dopheidestra=
at 21 >=3D-
 -=3D< [ Amiga Club Genk - http://users.skynet.be/amiga ] <> Tel: 089/350=
676   >=3D-
 -=3D<   [ ICQ: 4328206 ] + [ PGP key available on request ] + [ Team Ami=
ga ]  >=3D-

Growing old is mandatory... growing up is optional.





Message 38099

From :"Neil Bothwick" <neil@wire.net.uk>
Subject: [afb] Re: 0S3.5
Date: 25 Nov 1999 16:31:17 +0000
Sealey, M. said, 

> Note the request for extra configurability on my wishlist website :)

> IS there some secret way of turning it off,

Is there a program called AslSizePatch on the CD? This sets the size and
positioning of the new ASL requester.


Neil
-- 
Neil Bothwick - Connected via Wirenet
The UK's first Amiga-only internet access provider
http://www.wire.net.uk
-- 
To poldly bow air mobius gumby four: Trek on novocaine.




Message 38100

From :"Neil Bothwick" <neil@wire.net.uk>
Subject: [afb] Re: File Requestors (was OS3.5)
Date: 25 Nov 1999 16:32:13 +0000
Matthew J Fletcher said, 

>> The only thing is has going for it *is* it's nice looks.
> And of course its totaly configurable,.. calculates the size it ourght
> to be correctly,..

And doesn't work correctly when creating new directories, a major PITA.


Neil
-- 
Neil Bothwick - Connected via Wirenet
The UK's first Amiga-only internet access provider
http://www.wire.net.uk
-- 
I don't have any solution, but I certainly admire the problem.




Message 38101

From :"Anthony Prime" <anthony@prime.clara.co.uk>
Subject: [afb] Re: Drumming up adverts (Was Amiga Pamphlet Revisited)
Date: 25 Nov 99 18:56:56 +0000
Hi

> >> appeal to some non community firms. Canon, Hewlett Packard,
Psion,
> >> Palm, GAP, Carphone Warehouse, Becks (maybe even Ribena or Oxy?
;)
> >        ^^^  ^^^^^^^^^^^^^^^^^^^
> > I buy clothes...I've just bought a new mobile..also drink beer and
> > ribena ;-)
 
> Those guys just don't want to get involved with us...

What, none of them? I though niches were king these days...

Do the display sales team try to tempt them?
-- 
Anthony Prime
>>Milennium Bug? No Problem - Powered by Amiga in Crewe
anthony@prime.clara.co.uk



Message 38102

From :"Paul Cundle" <paulc@lantik.u-net.com>
Subject: [afb] Re: Piv-Moo-Vid and SGrab
Date: 24 Nov 99 23:00:26 +0000
Kevin Fairhurst reckons he knows a bit about [afb] Re: Piv-Moo-Vid and SGra=
b, but there's more to it than that=2E

> You can't (AFAIK)=2E  I've asked L=E1szl=F3 T=F6r=F6k=20

Hmm, how long did it take you to type that name? ;)

> Kevin

Paul C, wondering why the weasel went pop
--=20
=2E=2E=2E Why are they called apartments if they're all stuck together?



Message 38103

From :"Kevin Fairhurst" <redvers@redvers.u-net.com>
Subject: [afb] Re: Piv-Moo-Vid and SGrab
Date: 25 Nov 99 19:08:02 +0000
On 24 Nov 99 23:00:26 +0000, Paul Cundle (paulc@lantik=2Eu-net=2Ecom) wrote=
:
> Kevin Fairhurst reckons he knows a bit about [afb] Re: Piv-Moo-Vid and SG=
rab, but there's more to it than that=2E
>=20
> > You can't (AFAIK)=2E  I've asked L=E1szl=F3 T=F6r=F6k=20
>=20
> Hmm, how long did it take you to type that name? ;)

I did a version on PIV-Moovid and then a bit of C&P got his name there=2E=
=20
You don't think I could remember how to spell his name do you, let alone
which accents go where?      :-)
=20
> > Kevin
>=20
> Paul C, wondering why the weasel went pop

It'd gone teetotal?

KEv

--=20
Kevin "Redvers" Fairhurst - ICQ 14701124




Message 38104

From :Andy Mills <Andy@wharne.u-net.com>
Subject: [afb] Re: Drumming up adverts (Was Amiga Pamphlet Revisited)
Date: 25 Nov 99 18:24:21 +0000
Hello Ben Vost, on 25-Nov-99 10:23:00 you said about:
  [afb] Re: Drumming up adverts (Was Amiga Pamphlet Revisited) 

>Hi Alan,

>>> appeal to some non community firms. Canon, Hewlett Packard, Psion,
>>> Palm, GAP, Carphone Warehouse, Becks (maybe even Ribena or Oxy? ;)
>>        ^^^  ^^^^^^^^^^^^^^^^^^^
>> I buy clothes...I've just bought a new mobile..also drink beer and
>> ribena ;-)

>Those guys just don't want to get involved with us...

I can just imagine it now...

<wavey dream effect>

fewtch: "would you be interested in advertising in one of our
magazines?"

company: "maybe, what magazine is it?"

fewtch: "Amiga Format"

company: "what's `Amiga'"

fewtch: "a computer..."

co: "oh yes, I remember now, it's that games machine that died a few
years ago isn't it? <snigger>"

fewtch: "er, yes, that's the one. But are you interested in advertising
in it?"

co: "how many readers does it have?"

fewtch: "just under 14,000..."

co: "how many? is that it? hahahahahah. sorry, it's not worth it,
bye..."

<click, bbbrrrrrrr>

Before anyone flames me, that's not meant as a slur against Ben or
anyone else on the AF, but a lot of people really do have that attitude
towards the Amiga and its users (to them, Amiga users seem to be a
couple of notches below "trekkies") and that's generally how I'd imagine
a big company reacting. Well, maybe they wouldn't laugh like that, but I
am allowed a little `dramatic license' aren't I? Aren't I?

-- 
 Andy Mills - http://www.wharne.u-net.com
 South West Amiga Group - http://www.swag.org.uk
 afb-ot's official webshite - http://www.afb-ot.the-works.org.uk
--
Daddy, why doesn't this magnet pick up this floppy?




Message 38105

From :"Neil Bothwick" <neil@wire.net.uk>
Subject: [afb] Re: Mag Prices (was " Vost? Irc? It's all the same to me...")
Date: 25 Nov 1999 18:54:22 +0000
Ben Vost said, 

> It wouldn't make things easier. The problem with html is that it's very
> browser, resolution and colour depth dependent. We'd love to have made the
> html that already exists on the CD better, but the trouble is the sheer
> number of folk who only run their machines in 640x256. You try running our
> HTML in that resolution, or better yet, try running the AACD's...

Are you related to the Ben Vost that complained when Jonathan Hart
mentioned AACDs on this list? :)

BTW Jonathan, I've just implemented what you asked for.

But you're right Ben, HTML is a lousy medium for a magazine, which is
why so many documents on the web are now in PDF format.


Neil
-- 
Neil Bothwick - Connected via Wirenet
The UK's first Amiga-only internet access provider
http://www.wire.net.uk
-- 
Atheism is a non-prophet organization.




Message 38106

From :"Michael" <Michael@MysticalAmiga.Freeserve.co.uk>
Subject: [afb] Re: Amiga Pamphlet Revisited (Was AF, or lack there of!)
Date: Wed, 24 Nov 1999 18:35:03 -0000
> > How come Future's mags for the Playstation still have cloths and
> > stuff...from what
> > I can remember!
> 
> Because they have 350,000 readers...
> 
And how hard would it be to advertise for these for AmigaFormat and then
produce them after you have solid orders....ie they have paid for them and
are waiting for them to be sent!

Michael




Message 38107

From :"Michael" <Michael@MysticalAmiga.Freeserve.co.uk>
Subject: [afb] Re: wipeout sales target?
Date: Wed, 24 Nov 1999 18:38:17 -0000
> > I think its better planning to plan something before rather than after
which
> > seems to be
> > your reasoning...Do think Sega's Dreamcast would have succedded without
alot
> > of careful
> > planning?...I don't
>
> seevral differences here. one is timerelease slippage..Phase5 are
> notorious for it...more than a year late in several cases..whereas
> SEGA,Sony, nintendo et al work for their dates. also, i would say the
> dreamcast has succeeded...yet
>
Isn't the playstation 2 off from schedule for it dating deptartture...Sony
set a time scale when Sega release specs of the Dreamcast and their
arcade boards!

Michael




Message 38108

From :"Michael" <Michael@MysticalAmiga.Freeserve.co.uk>
Subject: [afb] Re: DMA, A1200 Zorro bus boards and the clock port...
Date: Wed, 24 Nov 1999 18:44:05 -0000
> Hi all,
>  Y'know how A1200 buss boards don't have DMA? Well, I was just wondering
> if the clock port (being designed with more CHIP ram in mind (or was it
> just gonna bve SLOW ram?)) had DMA. In which case could it not be used
> to give a busboard DMA?
>  I'm pretty sure there must be something wrong with this, even if it's
> just that for DMA all the clock port pins are needed, beacause shirly I
> can't be the first person to think of this, can I?
>
The Clockport was designed for an internal clock...not for having a budged
Zorro
busboard hanging off it and anyway what is the point for a company to make a
new Zorro busboard with the BoXeR/AmiRage on the horizion!

Michael




Message 38109

From :"Michael" <Michael@MysticalAmiga.Freeserve.co.uk>
Subject: [afb] Re: Amiga Pamphlet Revisited (Was AF, or lack there of!)
Date: Wed, 24 Nov 1999 18:51:01 -0000
Hi Michael,

> binders, but they're not available. Why not? Surely, when binders for PC
> Format are ordered, why can't they order a few thousand with the PC
> scribbled out and Amiga printed in its place? Even at the old price of 10

A few thousand? If we were going to sell a few thousand we would be making
our own. Up until a short time ago there were still some binders for AF
available, but they were selling (even when we were advertising them) at
about one every two months...

Ben:

I did not write that...just to be clear!

Michael




Message 38110

From :"Michael" <Michael@MysticalAmiga.Freeserve.co.uk>
Subject: [afb] Re: Fusion PPC
Date: Wed, 24 Nov 1999 18:48:25 -0000
> As I've not heard anything about this, despite the "60 day deadline"
> passing at the weekend, I just phoned Blittersoft to get the latest news.
>
> Apparently, there were problems that couldn't be avoided, so it's not
> finished yet.  However, it's expected to be out before Christmas.
>
> Just thought I'd let you all know ...
>
>
I bet they don't finish it by Christmas and somehow lose the christmas rush!

Also I read somewhere (I think it was on www.Amiga.org) that PCx for
PowerPC is almost finished...that would be nice!

Michael




Message 38111

From :"Robert Smith" <robert@rsmith.karoo.co.uk>
Subject: [afb] rtf Files
Date: 25 Nov 99 20:47:22 +0000
I have a feeling that this has been asked before and if so I am sorry.
Could anybody tell me a program that will convert .rtf to asci.I have
looked on aminet and d/l a file called wow but this dosnt seem to work
for me .Any help you can give I would be grateful for.
-- 
                               Best Regards,
                               Robert.
                               Keyingham.
                               East Yorkshire.
                               A1200.Tower.                        






                               
                          



Message 38112

From :"Kevin Fairhurst" <redvers@redvers.u-net.com>
Subject: [afb] Re: Fusion PPC
Date: 25 Nov 99 20:02:10 +0000
On Wed, 24 Nov 1999 18:48:25 -0000, Michael (Michael@MysticalAmiga.Freeserve.co.uk) wrote:
> > As I've not heard anything about this, despite the "60 day deadline"
> > passing at the weekend, I just phoned Blittersoft to get the latest news.
> >
> > Apparently, there were problems that couldn't be avoided, so it's not
> > finished yet.  However, it's expected to be out before Christmas.
> >
> > Just thought I'd let you all know ...
>
> I bet they don't finish it by Christmas and somehow lose the christmas rush!

They'd better, or there will be trouble.  Legally I am entitled to my money
back now anyway, as they missed the 60 day deadline.  It's not my fault if
they had "problems" is it?  I wonder if I'd be entitled to interest on the
money paid ...    ;-)

> Also I read somewhere (I think it was on www.Amiga.org) that PCx for
> PowerPC is almost finished...that would be nice!

I'm not as sure as to how well that will work - at least in theory the PPC
Mac side of things will be as "seamless" as the 68k Mac emulation we've
got.  That's why I pre-ordered FusionPPC but not PCxPPC ...

Kev

-- 
Kevin "Redvers" Fairhurst - ICQ 14701124




Message 38113

From :"Phil Ellis" <phil_ellis@bigfoot.com>
Subject: [afb] Re: File Requestors (was OS3.5)
Date: 25 Nov 99 21:16:17 +0000
Hello Sealey, M.,
 your comments on [afb] Re: File Requestors (was OS3.5) have got me thinking
>> "sealey, m." <mws-@leicester.ac.uk> wrote: 
>> > There are three things wrong with MagicASL
>> > * crashes like anything
>> > * Total memory hog, going against the concept of a 'requester'
>>
>> You must like the windows file requirestor then... (um,.. inbuilt
>> v.slow search engine),..

>If I think MagicASL is wrong, why would I think Windows' is right?

>Get yer facts straight first BEFORE you try and be funny ;)

>> > The only thing is has going for it *is* it's nice looks.
>>
>> And of course its totaly configurable,.. calculates the size it ourght
>> to be correctly,..

>And crashes while doing it, and fails to fill out essential parts of
>the ASL structures!

Maybe it's your set-up Matt. I've been running it for about 6 months with no
problems. Try un-installing OS3.5 ;-)

___________________________________________________
Phil Ellis Amiga 4000/040 PIV Magellan II ICQ 38892967
For information on Cystic Fibrosis
http://web.ukonline.co.uk/philllip.ellis/contents.htm
---------------------------------------------------




Message 38114

From :Darren Silcock <darren@d-m-s.fsnet.co.uk>
Subject: [afb] Re: 0S3.5
Date: Thu, 25 Nov 1999 21:44:07 +0100
Thanks for the replys, see below,


>> When I try and use the palette prefs or any anything that 
>> uses the colour wheel, up pops a requester saying I need 
>> "gadgets/colorwheel v44*" I HAVE THIS (v44.5). I've been
>> through everything on my system partion and checked
>> version levels of nearly everything.
>> 
>> If anybody can shed any light on this I would appreciate it.

> Are you running any patches that do LibSearch or BetterOpenLibs
> or anything? They'll mess your system up right royal.

Using MCP but I have it's Library search switched off, also tried without
MCP, no change

> Make sure that the colorwheel.gadget is in SYS:Classes/gadgets/
> and make sure you only have ONE copy of it on the LIBS: assign..

>> 1>. I have a PicassioIV and scrolling a picture in multiview 
>> #seems an awful alot slower than on 3.1

> You using Picasso96 2.0 yet?

YES - updagraded before 3.5 installation but can't remember if this fault
was apparant then. (and have tried re-installing after os3.5)


Regards




Message 38115

From :"Anthony Prime" <anthony@prime.clara.co.uk>
Subject: [afb] Re: Drumming up adverts (Was Amiga Pamphlet Revisited)
Date: 25 Nov 99 21:52:33 +0000
in a fit of rage Andy Mills said something about [afb] Re: Drumming up adverts (Was Amiga Pamphlet Revisited)

> Before anyone flames me, that's not meant as a slur against Ben or
> anyone else on the AF, but a lot of people really do have that attitude
> towards the Amiga and its users (to them, Amiga users seem to be a
> couple of notches below "trekkies") and that's generally how I'd imagine
> a big company reacting. Well, maybe they wouldn't laugh like that, but I
> am allowed a little `dramatic license' aren't I? Aren't I?

A Witch! Buuuuuurn 'im.
-- 
Anthony Prime
>>Milennium Bug? No Problem - Powered by Amiga in Crewe
anthony@prime.clara.co.uk



Message 38116

From :"Oliver Roberts" <oliver.roberts@iname.com>
Subject: [afb] Re: Amiga OS 3.5 Woes
Date: 25 Nov 99 19:05:15 +0000
On 25-Nov-99 10:29:45 GMT, Alan L.M. Buxey wrote:

> On Wed, 24 Nov 1999, Eng. Ricardo Fitzgerald wrote:

>> even though the text was only b/w ... If I try to print a color logo, it
>> messes it up in printing different parts of it in single colors (like
>> color separations), but repeating it several times. So my question is
>> should I have to wait for an "official" Epson Stylus Color driver, what
>> changes I have to do in order to make it work ????

> do you have the latest TP7 updates etc..there might be new stuff for the
> printer.device

FYI, I'm using TP7 with OS 3.5 and have no problems at all.  I didn't
need to reinstall it either.

>> 2. Not very annoying I can't open any text using multiview, it crashes
>> the whole system, I have to open text using more or ced or ed.

> I had the same problem until I added the updateamigaroms file to devs:
> (its int he devs: of the CD)

I had the same problem too, but in my case I found that it only happened
when running VisualPrefs.  After further investigation, I discovered
that the real reason was because of stack overflow (VisualPrefs helps
take ascii.datatype/multiview over the top).  The solution was to install
StackAttack, and I have had no problems since.

-- 
 *Oliver Roberts*  -  Norwich, UK  -  Software Developer & Web Designer
 /oliver.roberts@iname.com/  |  /oliver@amigaf1.freeserve.co.uk/
 http://www.nanunanu.org/~oliver/  -  ICQ: 34640231
-- 
 Amiga F1GP Mailing List ==> To: majordomo@thule.no; "subscribe amigaf1gp"
<tsb>




Message 38117

From :"Anthony Prime" <anthony@prime.clara.co.uk>
Subject: [afb] Re: rtf Files
Date: 25 Nov 99 21:55:20 +0000
Robert Smith said something about [afb] rtf Files

> I have a feeling that this has been asked before and if so I am sorry.
> Could anybody tell me a program that will convert .rtf to asci.I have
> looked on aminet and d/l a file called wow but this dosnt seem to work
> for me .Any help you can give I would be grateful for.

This is probably me stating the obvious, but if you have Final Writer
you can load and save ASCII and RFT. I don't know if WordWorth will do
the same? If you have one of these two this is the easiest way?
-- 
Anthony Prime
>>Milennium Bug? No Problem - Powered by Amiga in Crewe
anthony@prime.clara.co.uk



Message 38118

From :"Neil Bullock" <i03427@trogsoft.freeserve.co.uk>
Subject: [afb] Re: rtf Files
Date: Wed, 24 Nov 1999 09:30:54 -0000
> This is probably me stating the obvious, but if you have Final Writer
> you can load and save ASCII and RFT. I don't know if WordWorth will do
> the same? If you have one of these two this is the easiest way?

Quite probably. Although loading an RTF file into a text editor and just
getting rid of all the RTF formatting tags might be an idea if you have lots
of time on your hands :)

 Neil -
 http://www.trogsoft.co.uk  -  tsoft@tsoft.screaming.net
 --
 Whoever dies with the most toys...is still dead!






Message 38119

From :"Paul Cundle" <paulc@lantik.u-net.com>
Subject: [afb] Re: 0S3.5
Date: 25 Nov 99 19:36:45 +0000
I just read a /very/ interesting mail where you said about [afb] Re: 0S3.5:

> > P.S I'm sick of the ASL requester now being massive is there
> > any way of changing this.
 
> No, and it's doing MY head in as well so you're not alone :)

Or in my case (still using 3.0)

Is there a way of making file requesters bigger? Whenever one opens on
my 640x512 WB you can only see about 3 files at a time unless you
enlarge it.

> Matt Sealey 

Paul C, on the road to hell
-- 
... I'm trying to get some air circulating, said Tom fanatically.



Message 38120

From :"Gareth Knight" <gaz_k@onlyamiga.freeserve.co.uk>
Subject: [afb] Re: Amiga console games
Date: Fri, 26 Nov 1999 01:15:07 -0000
> Speaking of this, my boss wants to use his PSX Dual shock on his PC, and
no
> one mokes a convertor.  You'd have thought that they would do it for a PC
> first.  1up for the Amiga.
I heard of a project to connect N64 and PSX joypads to the USB port of a PC
some time ago. The N64 design is finished and apparently works quite well. I
have no idea of the PSX status?
--
Gareth Knight
Amiga Interactive Guide http://aig.amiga.tm




Message 38121

From :"Sealey, M." <mws2@leicester.ac.uk>
Subject: [afb] Re: console games
Date: Fri, 26 Nov 1999 09:30:13 -0000
> Hi M.
> Somewhere around 24-Nov-99, you spewed some some gumph about [afb] =
Re:
> console games
>=20
> > Ape Escape is the only one I've played that uses it for something
> > good. Pick any 3D platformer on the Playstation. Does it use the
> > analog pad? No.
>=20
> Well if its the only one you've played, stop criticizing=20
> everything else!
> FF8, Metal Gear solid, V-rally 2...Those are just the ones I have
>=20
> > Driving games you say? How lame.
>=20
> > Testify that there are a lot of gullible teenagers around with
> > Playstations and =A349 to spare every 6 months?
>=20
> =A349!!?? hahha, this isn't an N64 here. Most games are=20
> released =A320-=A330.

As they are for the N64. The only games that cost =A350 are the
dead good ones anyway (by Rare or Nintendo) and the rest are
a =A339-ish. Which isn't bad really, considering the cost of those
carts..

> There hasn't been a =A350 games for ages...

The last one I saw was Tekken 3. I used to work at Game, and I saw
many a game come out for the PS that was =A350 and they were all
shite. I notice that the =A319.99 platinum Tekken 3 has those silly
borders removed - now if they'd done that in the original it might
have been WORTH =A350.

> FF8 on 4 CDs is still only =A330, =A328 if you shop around

And =A330 for a very good reason, because nobody in their right
mind would buy it for any more. 'tis a dull game, livened up
only by the cool cutscenes and that KICKASS explosion mixy
bit.

Give me Secret of Mana anyday. When's THAT coming out?

(just to keep it on topic, I had a great idea for an RPG the
other day and I intend to start work on my Amiga soon ;)

--=20
Matt Sealey mws2@le.ac.uk=20
Distributed Systems Support
Computer Centre
University of Leicester



Message 38122

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Aminet Blues
Date: Fri, 26 Nov 1999 09:32:57 +0000 (GMT)
On Thu, 25 Nov 1999, Ben Chapman wrote:

> Hello Alan
> 
> > is it so hard to use the german site?
> 
> I do use the German one.... it was just a question....

oh..well, the way you worded it seemd you were dependent on the UK site

alan




Message 38123

From :"Sealey, M." <mws2@leicester.ac.uk>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 09:36:54 -0000
> On 23-Nov-99, Michael wrote:
> 
> > Nintendo normally come up with the ideas first...anyone remember
> > the D pad, rumble pack, etc
> 
> The Dpad was a joystick with the stick ripped off and the 
> rumble pack was done yeeeears ago.

Nintendo invented the D-pad, the rumble pack was the first time
a console had had force feedback as standard, and to top it off,
Nintendo started the damned analogue stick craze, which Sony seem
to be doing their damndest to copy...

It's one thing being the top selling console in the world, but
if you plow all your money into marketting, where is all the
innovation coming from?

-- 
Matt Sealey mws2@le.ac.uk 
Distributed Systems Support
Computer Centre
University of Leicester



Message 38124

From :"Sealey, M." <mws2@leicester.ac.uk>
Subject: [afb] Re: Motherboards and ROMs (was Flakey multiview?)
Date: Fri, 26 Nov 1999 09:37:45 -0000
> >Paul C, in orbit around a protostar
> <sb>
> >... Q. What do you call someone who hangs around with musicians?
> >    A. A drummer.
> 
> Q. What do you call someone who hangs around with editors?
> A. A Drummond

LOL! Richard's long lost brother, Andrew Drummond ;)

-- 
Matt Sealey mws2@le.ac.uk 
Distributed Systems Support
Computer Centre
University of Leicester 



Message 38125

From :"Sealey, M." <mws2@leicester.ac.uk>
Subject: [afb] Re: Hand helds
Date: Fri, 26 Nov 1999 09:38:55 -0000
> > Seriously, all consoles suck - with one exception being
> > the Gameboy Color. Watch as it outsells the DreamCast,
> > Playstation and N64 COMBINED!
>=20
> Have you used the SNK neogeo pocketcolour?...mmmm, nice :), light, 2
> batteries, cheap

Nicer colour definition than the Gameboy, but then it doesn't
quite have that immense back catalogue of games, of which the
most important be Pok=E9mon ;)

Pikachu!

--=20
Matt Sealey mws2@le.ac.uk=20
Distributed Systems Support
Computer Centre
University of Leicester



Message 38126

From :"Ben Vost" <ben.vost@futurenet.co.uk>
Subject: [afb] Re: AFCD Surveys
Date: Fri, 26 Nov 1999 09:35:54 +0000
Hi Matthew,

>> Oh give us a break. It's hard enough to compile a CD full of stuff every
>> issue as it is.

> Which is why you now olny run web pages for 1 month rather than 3, to make
> your job harder.....Someone's lying! And I'm sure a mod or 2 of Tony'd as
> an audiotrack would soon wipe off 100-odd meg from the total.

sigh... we run web pages for one issue rather than three because people
complain that we have repeated stuff on our CDs, you can roughly check how
much space Tony's choons took up very easily - our CDs always have at least
645MB on them, so you can subtract the total on a CD (in the window title
bar) from 645 to see how many megs they took up. I can assure you it's not
100M. Besides which, we can't win with you lot - either we get accused of
filling space with tunes, or you want them to be bigger...

>> Nope. It's also a lot easier to find the stuff you've asked for on the CD
>> if it's in one place.

> But that benefits like 20 people, a txt file pointing the reader which
> requested it to the right place would help the other several thousand 

If you haven't asked for it, why do you need it? It might be something that
was on a previous CD, or something so esoteric that you wouldn't know what
to do with it...

All the best,
-- 
Ben Vost (x2337)      /PGP key available/   T: (+44) 01225 442244
Editor, Amiga Format                      F: (+44) 01225 732275
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
http://x24.deja.com/rate/list_items.xp?CID=12029&PCID=11878





Message 38127

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 09:40:14 +0000 (GMT)
On Fri, 26 Nov 1999, Sealey, M. wrote:

> Nintendo invented the D-pad, the rumble pack was the first time
> a console had had force feedback as standard, and to top it off,
> Nintendo started the damned analogue stick craze, which Sony seem
> to be doing their damndest to copy...

analogue sticks were around WAY before Nintendo started to use them on a
console
 
alan




Message 38128

From :"Ben Vost" <ben.vost@futurenet.co.uk>
Subject: [afb] Re: AFCD Surveys
Date: Fri, 26 Nov 1999 09:39:35 +0000
Hi Matthew,

> On 24-Nov-99, Daniel Thornton wrote:

>> The only real problem with the CD is there's never anything on it that=

>> really catches my eye to use; how about creating a new drawer for
>> software that is excellent (in the AF team's opinion, natch.).

> Yup, gotta agree here, everyhting thesedays seems to be just hundereds =
of
> small utils which crash my system, or the same old browsers I downloade=
d a
> month ago :/. You're just not selling the good stuff enough. Take the M=
ap

We give up four pages of the magazine to stuff that we (well, Rich) like.=


> & Tableplug thing on the front of the CD. I see that and think, "oh,

Oh yeah, and the cover of the CD.

> another extreamly buggy WYSIWYG web page editor....yay...." Now if you
> could make me think "Woooo, a brand new program which will do everythin=
g I
> want it to do!" then Id be much more likely to use it. You're just not
> selling the stuff you put on there anymore :/ I can't remember the last=

> time I sat up and saw something yelling at me about #=A3700 worth of fr=
ee
> software#, #exclusive!# or #Full version#. It just doesn't happen anymo=
re.

We still have exclusives on our CD, but before AmiGactive came along who =
was
there to be exclusive against? We could have put exclusive on everything
and no-one would have argued. I know there are mags in other countries,
but, understandably, I don't tell them what I'm putting in my mag, and th=
ey
don't tell me what they're putting in theirs...

>> And drop the Reader-Requests drawer and amalgamate it with the serious=

>> and games drawers; it'd be a lot easier to find stuff then.

> I second that.

You say you don't want the reader requests drawer, but then you go and sa=
y
that you want a separate drawer for good stuff?

All the best,
-- =

Ben Vost (x2337)      /PGP key available/   T: (+44) 01225 442244
Editor, Amiga Format                      F: (+44) 01225 732275
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Try: http://reality.sgi.com/mchaput_aw/





Message 38129

From :"Sealey, M." <mws2@leicester.ac.uk>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 09:44:08 -0000
> On Fri, 26 Nov 1999, Sealey, M. wrote:
> 
> > Nintendo invented the D-pad, the rumble pack was the first time
> > a console had had force feedback as standard, and to top it off,
> > Nintendo started the damned analogue stick craze, which Sony seem
> > to be doing their damndest to copy...
> 
> analogue sticks were around WAY before Nintendo started to 
> use them on a console

GAH! READ IT AGAIN, FOOL!

Nintendo started the analogue stick craze. They did, and I can prove
it. Name me one console (NOT made by Atari in the early 80s) that
has an analogue stick as standard and had it BEFORE the N64 came
along.

See you can't. PCs had them, those lame Atari's had them (I think)
but consoles made do with hideous d-pads and digital buttons.

And then Nintendo decided that you can't control a 3D environment
with a d-pad - Tomb Raider I-III, Resident Evil and Croc demonstrate
that they were right. It took Sony until Spyro to realise that, and
still came up with a shitty game. and Sega just put a new case on an
N64 controller.

So you tell me now, which console there was that had an analogue
stick as standard.

-- 
Matt Sealey mws2@le.ac.uk 
Distributed Systems Support
Computer Centre
University of Leicester



Message 38130

From :"Ben Vost" <ben.vost@futurenet.co.uk>
Subject: [afb] Re: Amiga Pamphlet Revisited (Was AF, or lack there of!)
Date: Fri, 26 Nov 1999 09:43:58 +0000
Hi Matthew,

> How does AF get its ads? Do future go asking people if they want an ad, or
> just wait for someone to call them saying I want an ad in AF please. Im

Have a look in the back of the mag. There's an advertising dept. that calls
people up all month long trying to get more ads.

> sure a few of them PC Pro advertisers would make a fair bit with their
> rock bottom prices in Af and it might even kick powerc and eyetech into
> line with theirs.

They're scared of doing it because they may have to give tech support...

All the best,
-- 
Ben Vost (x2337)      /PGP key available/   T: (+44) 01225 442244
Editor, Amiga Format                      F: (+44) 01225 732275
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Evil Surgeons Demand Black Smocks





Message 38131

From :"Ben Vost" <ben.vost@futurenet.co.uk>
Subject: [afb] Re: Chipmem
Date: Fri, 26 Nov 1999 09:44:46 +0000
Hi Matthew,

>> FBlit can help...but one change of OS3.5 was to have OS use the FastRAM
>> instead of ChipRAM...mark that down as another reson to upgrade

> Why was this not mentioned in the 3.5 review!?

Because the option to turn it on wasn't properly available at the time (it
only worked for gfx cards).

All the best,
-- 
Ben Vost (x2337)      /PGP key available/   T: (+44) 01225 442244
Editor, Amiga Format                      F: (+44) 01225 732275
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
          New sig wanted good price paid.





Message 38132

From :"Ben Vost" <ben.vost@futurenet.co.uk>
Subject: [afb] Re: MANAGE: Last chance for OS3.5
Date: Fri, 26 Nov 1999 09:48:08 +0000
Hi Matthew,

> "Although I want to buy it, H&P haven't released enough details on what's
> new under the bonnet, which is apparently where most of the work has gone
> into. until I see where my money would be going, DOpus Magellan looks like
> a better buy."

Yawnn... too late. I asked for them on Monday, the mag's gone to press.
Besides which you should have had DOpus for ages now...

All the best,
-- 
Ben Vost (x2337)      /PGP key available/   T: (+44) 01225 442244
Editor, Amiga Format                      F: (+44) 01225 732275
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"I'm not sure if I'm heterosexual", said Tom half in Earnest





Message 38133

From :"Ben Vost" <ben.vost@futurenet.co.uk>
Subject: [afb] Re: Submissions
Date: Fri, 26 Nov 1999 09:50:58 +0000
Hi Matthew,

> ps. I'll also accept any old 1200 cards you have laying about, anything
> better than this 030 would be nice 8)

Coo! I wish we had something better than an 030 in our 1200 too!

All the best,
-- 
Ben Vost (x2337)      /PGP key available/   T: (+44) 01225 442244
Editor, Amiga Format                      F: (+44) 01225 732275
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++





Message 38134

From :"Ben Vost" <ben.vost@futurenet.co.uk>
Subject: [afb] Re: Amiga Pamphlet Revisited (Was AF, or lack there of!)
Date: Fri, 26 Nov 1999 09:53:51 +0000
Hi Michael,

> And how hard would it be to advertise for these for AmigaFormat and then
> produce them after you have solid orders....ie they have paid for them and
> are waiting for them to be sent!

I thought everyone here hated pre-orders? And what, as I suspect, we only
get about 100 orders? No-one manufacturer is going to do a run of a hundred
items of any description for anyone...

All the best,
-- 
Ben Vost (x2337)      /PGP key available/   T: (+44) 01225 442244
Editor, Amiga Format                      F: (+44) 01225 732275
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++





Message 38135

From :"Ben Vost" <ben.vost@futurenet.co.uk>
Subject: [afb] Re: Piv-Moo-Vid and SGrab
Date: Fri, 26 Nov 1999 09:55:45 +0000
Hi Paul,

>> You can't (AFAIK).  I've asked L=E1szl=F3 T=F6r=F6k =


> Hmm, how long did it take you to type that name? ;)

I guess less time than it would take you to pronounce it correctly... :)

All the best,
-- =

Ben Vost (x2337)      /PGP key available/   T: (+44) 01225 442244
Editor, Amiga Format                      F: (+44) 01225 732275





Message 38136

From :"Ben Vost" <ben.vost@futurenet.co.uk>
Subject: [afb] Re: Drumming up adverts (Was Amiga Pamphlet Revisited)
Date: Fri, 26 Nov 1999 09:57:39 +0000
Hi Andy,

> Before anyone flames me, that's not meant as a slur against Ben or
> anyone else on the AF, but a lot of people really do have that attitude
> towards the Amiga and its users (to them, Amiga users seem to be a
> couple of notches below "trekkies") and that's generally how I'd imagine
> a big company reacting. Well, maybe they wouldn't laugh like that, but I
> am allowed a little `dramatic license' aren't I? Aren't I?

Far be it from me to flame you Andy lad, that's exactly the situation I
would envision... :(

All the best,
-- 
Ben Vost (x2337)      /PGP key available/   T: (+44) 01225 442244
Editor, Amiga Format                      F: (+44) 01225 732275
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++





Message 38137

From :amipal@yahoo.com
Subject: [afb] "Computing racism"
Date: Fri, 26 Nov 1999 02:04:04 -0800
> a lot of people really do have that attitude
> towards the Amiga and its users (to them, Amiga users seem to be a
> couple of notches below "trekkies") and that's generally how I'd
imagine
> a big company reacting.

I don't know about anyone else, but if you own anything but a Wintel
(or Wamd) it seems as though there is some kind of "computing racism"
towards you. I wonder if the EC courts would take a case like that?

Paul




Message 38138

From :"Ben Vost" <ben.vost@futurenet.co.uk>
Subject: [afb] Re: rtf Files
Date: Fri, 26 Nov 1999 10:00:37 +0000
Hi Robert,

> I have a feeling that this has been asked before and if so I am sorry.
> Could anybody tell me a program that will convert .rtf to asci.I have
> looked on aminet and d/l a file called wow but this dosnt seem to work
> for me .Any help you can give I would be grateful for.

The easiest thing you can do is run a text viewer called Next which loads
and shows both Word and RTF files. Then you can simply copy and paste into
a text editor to get the text stripped...

All the best,
-- 
Ben Vost (x2337)      /PGP key available/   T: (+44) 01225 442244
Editor, Amiga Format                      F: (+44) 01225 732275
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

http://www.futurenet.com/samplenet/





Message 38139

From :amipal@yahoo.com
Subject: [afb] Re: rtf Files
Date: Fri, 26 Nov 1999 02:08:10 -0800
> Could anybody tell me a program that will convert .rtf to asci.

I think WordConvert can do this. It was an an AFCD a couple of months
ago.

Paul





Message 38140

From :"Ben Vost" <ben.vost@futurenet.co.uk>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 10:09:32 +0000
Hi M.,

> So you tell me now, which console there was that had an analogue
> stick as standard.

Mattell Intellivision and Colecovision Adam.

All the best,
-- 
Ben Vost (x2337)      /PGP key available/   T: (+44) 01225 442244
Editor, Amiga Format                      F: (+44) 01225 732275
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++





Message 38141

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: DMA, A1200 Zorro bus boards and the clock port...
Date: Fri, 26 Nov 1999 10:17:36 +0000 (GMT)
On Thu, 25 Nov 1999, Alex Timiney wrote:

> No, I'm very sure that the clock port was the one for more chip RAM. The

no. the clock port was for a clock. the ChipRAM header pins were for
more ChipRAM (ie it was going to be shipped with 1Mb, with a 1Mb upgrade
option)...AGA needed 2Mb for best features to be shown in games
though...developers won the 2Mb Chip v's HD floppy battle

alan - who has both headers





Message 38142

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Wolf Speaks...
Date: Fri, 26 Nov 1999 10:19:30 +0000 (GMT)
On 25 Nov 1999, Philip Meason wrote:

>   This is the best news so far!  It sounds like we are going to have
> very nicely powered Amigas just around the corner.  We will finally
> join the 3D world and I will get to online game 80)

finalyl join the 3D world? My amigas been in the 3D world for over a
year now

alan




Message 38143

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Mag Prices (was " Vost? Irc? It's all the same to me...")
Date: Fri, 26 Nov 1999 10:22:05 +0000 (GMT)
On Thu, 25 Nov 1999, Ben Vost wrote:

> We did have sfx CD, but it wasn't that popular. It would be better if we
> could get rid of the floppy, but it's still profitable. If you guys know
> anyone with a floppy subscription, or without a CD-ROM drive, persuade them
> that they should really upgrade...

..agreed!
 
> It wouldn't make things easier. The problem with html is that it's very
> browser, resolution and colour depth dependent. We'd love to have made the
> html that already exists on the CD better, but the trouble is the sheer

why not use PDF then? :-)

I disagree with this 'all on CD' discussion. I like AF because I can
take it to work...read it ont he train...in the bathroom, in bed etc. 
I'm not going to buy a laptop to read it on the train (unless it was an
Amiga laptop ;-) ) and i dont think i'll be moving my Amiga into my
bathroom or bed at any time either!

alan




Message 38144

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: 0S3.5
Date: Fri, 26 Nov 1999 10:23:32 +0000 (GMT)
On Thu, 25 Nov 1999, Sealey, M. wrote:

> > > But using MUI is stupid for something as simple as a file
> > > requester..
> > 
> > ..if you run MUI stuff anyway, theres little harm in running 
> > another MUI thing
> 
> Aside from the fact that said 'other' MUI thing crashes like
> wildfire and doesn't fill out system structures correctly?

..i wasnt discussing particular apps...just the fact that MUI can
reasonably be used for simple things too. ( i know someone who ONLY
usees MUI for a small 'fortune cookie program' that lives in his
WBStartup!)

alan




Message 38145

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: AFCD Surveys
Date: Fri, 26 Nov 1999 10:27:44 +0000 (GMT)
On Wed, 24 Nov 1999, Matthew O'Neill wrote:

> stuff you put on there anymore :/ I can't remember the last time I sat up
> and saw something yelling at me about #=A3700 worth of free software#,
> #exclusive!# or #Full version#. It just doesn't happen anymore. Don't end

oh! you mean the 'Another Amiga development team bites the dust' sort of
CoverCD deals?

each time a CD features some full versin of a program...all the
competitors to such software really do feel the pinch financially..as
not many people buy their current, still developed , project.

the mags came to an agreement not to put full games on CD's
anymore as it affected sales of other games...so why wasnt this done for
applications too?

 alan




Message 38146

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Chipmem
Date: Fri, 26 Nov 1999 10:29:31 +0000 (GMT)
On Wed, 24 Nov 1999, Matthew O'Neill wrote:

> Why was this not mentioned in the 3.5 review!?

..along with another handful of new features? well, you cant mention
everything thats been changed. I recommend buying it to find out all the
other features that Matt and I are keeping quiet about ;-)

alan




Message 38147

From :Tudor Davies <tudor@high5.net>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 11:29:57 +0100
On Fri, Nov 26, 1999 at 10:09:32AM +0000, Ben Vost wrote:
> > So you tell me now, which console there was that had an analogue
> > stick as standard.
> Mattell Intellivision and Colecovision Adam.

The thing made by Granada (various PONG games) that my cousin had.
Are we limited to consoles here - what about home micros:
Dragon, Oric, Lynx, Tandy Coco 1-3

l8r
-- 

Tudor Davies                         Running Amiga, Mac, PC & Unices
                                     Technology in Perfect Harmony
tudor@high5.net                     
Visit http://tudor.high5.net         Specialist in Internet Security & ISP
newtek-solutions@dial.pipex.com      Support (RADIUS, Firewalls & Routing)
---------------------------------------------------------------------------



Message 38148

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Consoles
Date: Fri, 26 Nov 1999 10:30:14 +0000 (GMT)
On Wed, 24 Nov 1999, Matthew O'Neill wrote:

> ps. did anyone buy a mobile phone case at the WOA?

those Amiga ones dont fit my phone...dotn have one of those Nokias

alan




Message 38149

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Crashes
Date: Fri, 26 Nov 1999 10:31:29 +0000 (GMT)
On Wed, 24 Nov 1999, Matthew O'Neill wrote:

> > put all their patches in user-startup where they'll be about as
> > useful as a hatchet in your back, and just about as painful.
> 
> Again, why? I have ALL my patches in user-startup

most patches need to be in the hallowed s:startup-sequence..where they
either run befopre setpatch, after setpatch and before loadwb or after
loadwb

 
alan




Message 38150

From :"Richard Drummond" <richard.drummond@futurenet.co.uk>
Subject: [afb] Re: Motherboards and ROMs (was Flakey multiview?)
Date: Fri, 26 Nov 1999 10:30:14 +0000 (GMT)
Hello M.

On 26-Nov-99, you wrote:
 
>> Q. What do you call someone who hangs around with editors?
>> A. A Drummond
> 
> LOL! Richard's long lost brother, Andrew Drummond ;)

Nah, my brother's called Rob. Andrew's my uncle.

Cheers,
Rich

-- 
Richard Drummond
Staff Writer, Amiga Format

mailto: richard.drummond@futurenet.co.uk
pgp   : http://www.drummond.u-net.com/download/richards_key.asc
phone : +44 (0)1225 442244 ext 2417




Message 38151

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: MANAGE: Last chance for OS3.5
Date: Fri, 26 Nov 1999 10:33:59 +0000 (GMT)
On Wed, 24 Nov 1999, Matthew O'Neill wrote:

> "Although I want to buy it, H&P haven't released enough details on what's
> new under the bonnet, which is apparently where most of the work has gone
> into. until I see where my money would be going, DOpus Magellan looks like
> a better buy."

i could tend to agree with the latter sentiment - but only if you ahve
os3.1 ROMs. running on <3.1 ROMs is goign to lead to headaches.

what i disagree with is that DOpus is only a GUI. you dont get all the
extra lowlevel features of the OS that os3.5 offers. such as new Iocn
control, better memory management, better disk handling, new print
system, more controllable prefs, better high-colour support etc

alan




Message 38152

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: time warp
Date: Fri, 26 Nov 1999 10:34:31 +0000 (GMT)
On Wed, 24 Nov 1999, Matthew O'Neill wrote:

> 3) its not over heating (3 concorde engines blowing air through a server
> case)

concorde engine would blow very HOT air through a case ;-)

alan




Message 38153

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: "G what?"
Date: Fri, 26 Nov 1999 10:36:30 +0000 (GMT)
On Thu, 25 Nov 1999, Darin Ritchie wrote:

> The G4 is known as the PPC 7400.
> The G3 is known as the PPC 750 or PPC 740 (there were two models, one with a
> backside cache and one without).
> There were no G designations for the 603 or 604 series.

the 603 and 604 have G designations - look at the Motorola map
 
> PPC.  But in order to get the really killer performance from a G4 one needs
> to use the vector processor and to make use of that things would have to be
> recoded along with having a compiler that would make use of it.

well, the inherent higher clockspeeds of the G4 will speed up 603 and
604 apps straight away.
 
> And yes, all the current PPC stuff should still work, PowerUp or WarpUp
> depending.

yep. the 64bit chips of PowerPC's future wont even have to go into 32bit
mode to runt he older 32bit code!

alan





Message 38154

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Drumming up adverts (Was Amiga Pamphlet Revisited)
Date: Fri, 26 Nov 1999 10:40:59 +0000 (GMT)
On 25 Nov 1999, Andy Mills wrote:

> Before anyone flames me, that's not meant as a slur against Ben or
> anyone else on the AF, but a lot of people really do have that attitude
> towards the Amiga and its users (to them, Amiga users seem to be a
> couple of notches below "trekkies") and that's generally how I'd imagine
> a big company reacting. Well, maybe they wouldn't laugh like that, but I
> am allowed a little `dramatic license' aren't I? Aren't I?

to be honest, i dont think many of their marketting people would know
what an Amiga was...their only game experience is either a top-end PC or
a trendy console...now, this is why more Amigans need o get into these
'positions of power'. if one of us was in control of advertising budget
for a large corporation we could slip a 6 month advertising campaign
into both Amiga mags...after all, adverts on a page of AF and AA are
cheaper than for a page in a prime magazine

alan




Message 38155

From :amipal@yahoo.com
Subject: [afb] Re: "G what?"
Date: Fri, 26 Nov 1999 02:41:28 -0800
> the 603 and 604 have G designations - look at the Motorola map

G2

> yep. the 64bit chips of PowerPC's future wont even have to go into
32bit
> mode to runt he older 32bit code!

Ha! Eat that Merced, IA-64, or whatever They've decided to call it!

Paul




Message 38156

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Amiga Pamphlet Revisited (Was AF, or lack there of!)
Date: Fri, 26 Nov 1999 10:41:45 +0000 (GMT)
On Wed, 24 Nov 1999, Michael wrote:

> And how hard would it be to advertise for these for AmigaFormat and then
> produce them after you have solid orders....ie they have paid for them and
> are waiting for them to be sent!

no! no more b******rg pre-orders!!

alan





Message 38157

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: wipeout sales target?
Date: Fri, 26 Nov 1999 10:42:22 +0000 (GMT)
On Wed, 24 Nov 1999, Michael wrote:

> Isn't the playstation 2 off from schedule for it dating deptartture...Sony
> set a time scale when Sega release specs of the Dreamcast and their
> arcade boards!

..err, yes...and their timescale said late 2000 for PSX-2

alan




Message 38158

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: rtf Files
Date: Fri, 26 Nov 1999 10:43:31 +0000 (GMT)
On 25 Nov 1999, Anthony Prime wrote:

> This is probably me stating the obvious, but if you have Final Writer
> you can load and save ASCII and RFT. I don't know if WordWorth will do
> the same? If you have one of these two this is the easiest way?

err, yes...but this means <gasp> BUYING software

alan




Message 38159

From :amipal@yahoo.com
Subject: [afb] Breakin a monopoly
Date: Fri, 26 Nov 1999 02:43:45 -0800
Anyone got any thoughts on how the *very* possible break-up of MS might
have on alternative platforms (particularly the Amiga of course!)?

MS Breakup: http://www.amiga.org

Paul




Message 38160

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 10:49:13 +0000 (GMT)
On Fri, 26 Nov 1999, Sealey, M. wrote:

> > > a console had had force feedback as standard, and to top it off,
> > > Nintendo started the damned analogue stick craze, which Sony seem
      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> > > to be doing their damndest to copy...
> > 
> > analogue sticks were around WAY before Nintendo started to 
> > use them on a console
> 
> GAH! READ IT AGAIN, FOOL!

have done
 
> Nintendo started the analogue stick craze. They did, and I can prove
> it. Name me one console (NOT made by Atari in the early 80s) that
> has an analogue stick as standard and had it BEFORE the N64 came
> along.

analogue sticks were around - and have been avidly used by people WAY
before  kiddie consoles had them ;-)

> See you can't. PCs had them, those lame Atari's had them (I think)
> but consoles made do with hideous d-pads and digital buttons.

actually....the CD32 console had analogue support - just never used! :-)
 
> And then Nintendo decided that you can't control a 3D environment
> with a d-pad - Tomb Raider I-III, Resident Evil and Croc demonstrate

Croc uses analogue pad

> So you tell me now, which console there was that had an analogue
> stick as standard.

your 1st statement was that nintendo made the analogue stick. they
didnt. they just put them onto their console - and, IIRC, analogue
sticks were available in Japan right from the launch of the PSX - in
europe we suffer, like we had to wait 2 years for the dual-shock!!

Alan




Message 38161

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Amiga Pamphlet Revisited (Was AF, or lack there of!)
Date: Fri, 26 Nov 1999 10:51:27 +0000 (GMT)
On Fri, 26 Nov 1999, Ben Vost wrote:

> They're scared of doing it because they may have to give tech support...

thats easy to get around. heres an Ad mockup!

-------------------------

Harddrives - cheap!
memory  - cheap!
blah blah  - cheap!

Please note that we do not give any after sales support
to people using these items in Amigas. but if you are
experienced with computer peripherals you should
have no problems using these items. 
-----------------------------------------------------

alan




Message 38162

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: MANAGE: Last chance for OS3.5
Date: Fri, 26 Nov 1999 10:52:14 +0000 (GMT)
On Fri, 26 Nov 1999, Ben Vost wrote:

> Yawnn... too late. I asked for them on Monday, the mag's gone to press.
> Besides which you should have had DOpus for ages now...


..exactly...at least since that 'cleaner woman' issue

alan




Message 38163

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: "G what?"
Date: Fri, 26 Nov 1999 10:55:19 +0000 (GMT)
On Fri, 26 Nov 1999 amipal@yahoo.com wrote:

> Ha! Eat that Merced, IA-64, or whatever They've decided to call it!

:-) these G4's are scarey. The internal beta version of the d.net CSC
client gets 2.25Mkeys/s on a G4-450. A PII-450 gets 550kkeys/s

alan




Message 38164

From :"Ben Vost" <ben.vost@futurenet.co.uk>
Subject: [afb] Re: Amiga Pamphlet Revisited (Was AF, or lack there of!)
Date: Fri, 26 Nov 1999 10:51:27 +0000
Hi Alan,


>> They're scared of doing it because they may have to give tech support...

> thats easy to get around. heres an Ad mockup!

I *know* it's easy to get around. I also *know* that these firms could
afford to charge a little more to Amiga users on the grounds that they are
used to paying more anyway, thus making the ad more than pay for itself
(hey, I didn't say I agreed with the idea), but that doesn't alter the fact
that these firms don't want to advertise...

All the best,
-- 
Ben Vost (x2337)      /PGP key available/   T: (+44) 01225 442244
Editor, Amiga Format                      F: (+44) 01225 732275
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++





Message 38165

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Breakin a monopoly
Date: Fri, 26 Nov 1999 10:56:52 +0000 (GMT)
On Fri, 26 Nov 1999 amipal@yahoo.com wrote:

> Anyone got any thoughts on how the *very* possible break-up of MS might
> have on alternative platforms (particularly the Amiga of course!)?
> 
> MS Breakup: http://www.amiga.org

yes...Microsoft being broken up into 3 parts , the OS, the software and
the internet division, might lead to a situation where MS-soft actually
ports their programs to other OS's - such as Linux and AmigaOS...it
could happen (if Amiga starts to rise again). we might even get some
internet support. 

alan




Message 38166

From :"Sealey, M." <mws2@leicester.ac.uk>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 11:46:46 -0000
> Hi M.,
> 
> > So you tell me now, which console there was that had an analogue
> > stick as standard.
> 
> Mattell Intellivision and Colecovision Adam.

They don't count. Seriously, think of a modern one. I can, but
you'd never guess it I don't think.

-- 
Matt Sealey mws2@le.ac.uk 
Distributed Systems Support
Computer Centre
University of Leicester



Message 38167

From :"Ben Vost" <ben.vost@futurenet.co.uk>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 11:47:00 +0000
Hi M.,

>>> So you tell me now, which console there was that had an analogue
>>> stick as standard.
>> 
>> Mattell Intellivision and Colecovision Adam.

> They don't count. Seriously, think of a modern one. I can, but
> you'd never guess it I don't think.

You told us to think of one from the 80s!

All the best,
-- 
Ben Vost (x2337)      /PGP key available/   T: (+44) 01225 442244
Editor, Amiga Format                      F: (+44) 01225 732275
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Excuse for the day: daemons did it





Message 38168

From :"Sealey, M." <mws2@leicester.ac.uk>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 11:51:04 -0000
 
> > And then Nintendo decided that you can't control a 3D environment
> > with a d-pad - Tomb Raider I-III, Resident Evil and Croc demonstrate
> 
> Croc uses analogue pad

Not very well. It just moves digital directions to the analogue stick.
Pushing left makes Croc spin on the spot. That's crap.
 
> > So you tell me now, which console there was that had an analogue
> > stick as standard.
> 
> your 1st statement was that nintendo made the analogue stick.

NO! They STARTED THE CRAZE. They've beena round for ages, but all
consoles so far have had D-Pads and that's it - you don't get an
analogue stick WITH them, just s crusty DPad.

Nintendo put an analogue stick on their console. Sega, Sony,
everybody else COPIES.

-- 
Matt Sealey mws2@le.ac.uk 
Distributed Systems Support
Computer Centre
University of Leicester



Message 38169

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 11:51:45 +0000 (GMT)
On Fri, 26 Nov 1999, Sealey, M. wrote:

> > Hi M.,
> > 
> > > So you tell me now, which console there was that had an analogue
> > > stick as standard.
> > 
> > Mattell Intellivision and Colecovision Adam.
> 
> They don't count. Seriously, think of a modern one. I can, but
> you'd never guess it I don't think.

why dont they count? they were/are consoles. 

alan




Message 38170

From :"Sealey, M." <mws2@leicester.ac.uk>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 11:51:50 -0000
> >>> So you tell me now, which console there was that had an analogue
> >>> stick as standard.
> >> 
> >> Mattell Intellivision and Colecovision Adam.
> 
> > They don't count. Seriously, think of a modern one. I can, but
> > you'd never guess it I don't think.
> 
> You told us to think of one from the 80s!

No! I said *not* from the 80s!

-- 
Matt Sealey mws2@le.ac.uk 
Distributed Systems Support
Computer Centre
University of Leicester



Message 38171

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 11:53:30 +0000 (GMT)
On Fri, 26 Nov 1999, Sealey, M. wrote:

> Nintendo put an analogue stick on their console. Sega, Sony,
> everybody else COPIES.

the Sony playstation was designed to be able to use analogue pads from
the start. mockups for the first batch of controllers featured analogue
designs

alan




Message 38172

From :"Sealey, M." <mws2@leicester.ac.uk>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 11:55:21 -0000
> On Fri, 26 Nov 1999, Sealey, M. wrote:
> 
> > Nintendo put an analogue stick on their console. Sega, Sony,
> > everybody else COPIES.
> 
> the Sony playstation was designed to be able to use analogue pads from
> the start. mockups for the first batch of controllers 
> featured analogue designs

DID THE ORIGINAL PLAYSTATION SYSTEM COME WITH AN ANALOGUE CONTROLLER?

NO IT FECKING WELL DIDN'T. THE N64 DID.

EVERYTHING ELSE AFTER JUST *HAPPENED* TO DO THE SAME!

CAN'T YOU SEE PAST YOUR PEDANTRY FOR 10 SECONDS TO SEE THAT?

-- 
Matt Sealey mws2@le.ac.uk 
Distributed Systems Support
Computer Centre
University of Leicester



Message 38173

From :Tudor Davies <tudor@high5.net>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 13:04:43 +0100
On Fri, Nov 26, 1999 at 11:46:46AM -0000, Sealey, M. wrote:

> > > So you tell me now, which console there was that had an analogue
> > > stick as standard.
> > Mattell Intellivision and Colecovision Adam.
> They don't count. Seriously, think of a modern one. I can, but
> you'd never guess it I don't think.

Atari Jaguar
3DO
NeoGeo

l8r
-- 

Tudor Davies                         Running Amiga, Mac, PC & Unices
                                     Technology in Perfect Harmony
tudor@high5.net                     
Visit http://tudor.high5.net         Specialist in Internet Security & ISP
newtek-solutions@dial.pipex.com      Support (RADIUS, Firewalls & Routing)
---------------------------------------------------------------------------



Message 38174

From :"Sealey, M." <mws2@leicester.ac.uk>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 12:05:48 -0000
> > > > So you tell me now, which console there was that had an analogue
> > > > stick as standard.
> > >
> > > Mattell Intellivision and Colecovision Adam.
> >
> > They don't count. Seriously, think of a modern one. I can, but
> > you'd never guess it I don't think.
> 
> Atari Jaguar
> 3DO

Actually they both came with a DPad by default.

> NeoGeo

Damn yoooooooooooooooooooooooooouuuu!

Tudor thought of it. Being that it was crap anyway (and hardly seen
outside rich japanese people's houses)

-- 
Matt Sealey mws2@le.ac.uk 
Distributed Systems Support
Computer Centre
University of Leicester



Message 38175

From :Tudor Davies <tudor@high5.net>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 13:10:00 +0100
On Fri, Nov 26, 1999 at 12:05:48PM -0000, Sealey, M. wrote:

> > NeoGeo
> Damn yoooooooooooooooooooooooooouuuu!
> Tudor thought of it. Being that it was crap anyway (and hardly seen
> outside rich japanese people's houses)

Do I win a prize or summat?

I always liked the NeoGeo - beat-em-ups were the best on it - made
Streetfighter clones look *pants*.

l8r
-- 

Tudor Davies                         Running Amiga, Mac, PC & Unices
                                     Technology in Perfect Harmony
tudor@high5.net                     
Visit http://tudor.high5.net         Specialist in Internet Security & ISP
newtek-solutions@dial.pipex.com      Support (RADIUS, Firewalls & Routing)
---------------------------------------------------------------------------



Message 38176

From :"Sam Byford" <sam@biffordyoungest.u-net.com>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 04:10:18 -0800
> > > And then Nintendo decided that you can't control a 3D environment
> > > with a d-pad - Tomb Raider I-III, Resident Evil and Croc
demonstrate
> > 
> > Croc uses analogue pad

<snip>

> NO! They STARTED THE CRAZE. They've beena round for ages, but all
> consoles so far have had D-Pads and that's it - you don't get an
> analogue stick WITH them, just s crusty DPad.
> 
> Nintendo put an analogue stick on their console. Sega, Sony,
> everybody else COPIES.


Matt - dont go crazy on us!  You sound like a complete fanatic. (though
i was about to post N64 - but then I read that you had given the answer
away.)  Calm down.

I have a N64.  Completed Zelda (with the help of a cheat book
admittedly - otherwise I would have just given up).  Still working on
Mission Impossible;  Completed the easy level on The Shadow of the
Empire, trying to beat the medium level; battling through Rogue
squadran (currently attempting to stop the hover train).  :)  And I
have a 4 player bike game too.  Fancy a game?

Bifford the Youngest.





Message 38177

From :"Sam Byford" <sam@biffordyoungest.u-net.com>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 04:14:14 -0800
Ignore my last post - I just read some of the earlier Gameboy posts.
(not just the last 5).

Bifford the Youngest.





Message 38178

From :"Sam Byford" <sam@biffordyoungest.u-net.com>
Subject: [afb] Re: wipeout sales target?
Date: Fri, 26 Nov 1999 04:17:49 -0800
Can I just ask - the reviews in the magazine say that Wipeout 2097 Is
less pixelated than the Playstation version, but which version have tey
actually compared it too?

According to my flat mate there has been three version, the first of
which was pixely but the second and third (wipeout2097) were not.

Have they compared our wipeout to the exact same version of the
playstations wipeout, and if not, why the hell not?

Bifford the Youngest.


P.S.
(I cant back up what the flat mate says, so if he`s wrong make my day
and prove it!)





Message 38179

From :"Sam Byford" <sam@biffordyoungest.u-net.com>
Subject: [afb] Re: Mag Prices (was " Vost? Irc? It's all the same to me...")
Date: Fri, 26 Nov 1999 04:26:29 -0800
> > It wouldn't make things easier. The problem with html is that it's
very
> > browser, resolution and colour depth dependent. We'd love to have
made the
> > html that already exists on the CD better, but the trouble is the
sheer
> 
> why not use PDF then? :-)
> 
> I disagree with this 'all on CD' discussion. I like AF because I can
> take it to work...read it ont he train...in the bathroom, in bed etc. 
> I'm not going to buy a laptop to read it on the train (unless it was
an
> Amiga laptop ;-) ) and i dont think i'll be moving my Amiga into my
> bathroom or bed at any time either!

Hi Alan,
I totally agree with you here - I take the mag (and AA) into Uni with
me for a week after getting them.  I read them in the black and white
darkrooms while waiting for prints to proces - Id like to see someone
trying that with a laptop - youd ruin everyones pictures!

Its also easier to find something in a mag than in amounst pages and
pages of html cause you remember what part of the mag it was in.

Keep the mag!

Bifford the Youngest.





Message 38180

From :"Sealey, M." <mws2@leicester.ac.uk>
Subject: [afb] Re: wipeout sales target?
Date: Fri, 26 Nov 1999 12:46:00 -0000
> Can I just ask - the reviews in the magazine say that Wipeout 2097 Is
> less pixelated than the Playstation version, but which 
> version have tey actually compared it too?

WipeOut 2097

> According to my flat mate there has been three version, the first of
> which was pixely but the second and third (wipeout2097) were not.

Wipeout, Wipeout 2097, Wip3out. They compared it to Wipeout and
Wipeout 2097 - comparing it to Wip3out wouldn't be fair.

And WO2097 is pixelly on the Playstation, try looking at it through
a monitor sometime. On a 14" TV you'd never know.. but 320x240 isn't
the best resolution in the world..
 
> Have they compared our wipeout to the exact same version of the
> playstations wipeout, and if not, why the hell not?

Yes.
 
-- 
Matt Sealey mws2@le.ac.uk 
Distributed Systems Support
Computer Centre
University of Leicester



Message 38181

From :Alex Timiney <XATIMINEY@knowles-hill.devon.sch.uk>
Subject: [afb] Re: DMA, A1200 Zorro bus boards and the clock port...
Date: Fri, 26 Nov 1999 13:02:03 -0800
amipal@yahoo.com wrote:
> 
> There is a space on the motherboard to the right of the keyboard
> connector which was meant to contain the pins for the chip RAM
> expansion.

Well, as long as there is some sort of port somewhere on the mo/bo,
there is chance that my idea will work.
If anyone wants to try it out, and get a working bus board with DMA for
A1200, I want one for half proce! =P

-curry, wishing he could build (and patent?) a busboard himself.

-- 
Mail me a kipper, I'll be spoked for breakfast.



Message 38182

From :Alex Timiney <XATIMINEY@knowles-hill.devon.sch.uk>
Subject: [afb] Re: DMA, A1200 Zorro bus boards and the clock port...
Date: Fri, 26 Nov 1999 13:05:29 -0800
Michael wrote:
> The Clockport was designed for an internal clock...not for having a budged
> Zorro
> busboard hanging off it and anyway what is the point for a company to make a
> new Zorro busboard with the BoXeR/AmiRage on the horizion!

And how long are they going to be on the horizon?

-curry, forgetting the whole idea now.

-- 
Mail me a kipper, I'll be spoked for breakfast.



Message 38183

From :Alex Timiney <XATIMINEY@knowles-hill.devon.sch.uk>
Subject: [afb] Re: "Computing racism"
Date: Fri, 26 Nov 1999 13:27:22 -0800
amipal@yahoo.com wrote:
> I don't know about anyone else, but if you own anything but a Wintel
> (or Wamd) it seems as though there is some kind of "computing racism"
> towards you. I wonder if the EC courts would take a case like that?

Dunno, but we could try it and see. We could try using the case against
Micro$oft as evidence.

Next time you go into PC world to buy a scanner, or something, record
your conversations with the staff. Infact, see if you can hid a cam
corder in a hand bag, or something... Maplin sell pin hole security
cameras, y'know. =)

-curry, wondering what curried mash would taste like...

-- 
Mail me a kipper, I'll be spoked for breakfast.



Message 38184

From :Bippy M <BippyM@stingent.freeserve.co.uk>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 13:30:03 +0000
Howdy Sealey,

On 26-Nov-99, Sealey, M. wrote:

SM>> On Fri, 26 Nov 1999, Sealey, M. wrote:
SM>> 
SM>>> Nintendo put an analogue stick on their console. Sega, Sony,
SM>>> everybody else COPIES.
SM>> 
SM>> the Sony playstation was designed to be able to use analogue pads from
SM>> the start. mockups for the first batch of controllers 
SM>> featured analogue designs

SM> DID THE ORIGINAL PLAYSTATION SYSTEM COME WITH AN ANALOGUE CONTROLLER?

SM> NO IT FECKING WELL DIDN'T. THE N64 DID.

SM> EVERYTHING ELSE AFTER JUST *HAPPENED* TO DO THE SAME!

SM> CAN'T YOU SEE PAST YOUR PEDANTRY FOR 10 SECONDS TO SEE THAT?

Can I just say it doesn't matter really!! Analogue is a good control method,
if they didn't use it they'd be mad :/

Regards

Bippy
-- 
x----------------| BippyM@Stingent.freeserve.co.uk |-----------------x
|                                                                    |
|  Current Projects:                                                 |
|                    Overflow (Pipemania Clone) [..^.......] 30%     |
|                    Packer2Packer Suite        [.^........] 20%     |
|                                                                    |
x----------------| BippyM@Stingent.freeserve.co.uk |-----------------x




Message 38185

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 13:37:23 +0000 (GMT)
On Fri, 26 Nov 1999, Sealey, M. wrote:

> DID THE ORIGINAL PLAYSTATION SYSTEM COME WITH AN ANALOGUE CONTROLLER?
> NO IT FECKING WELL DIDN'T. THE N64 DID.

yes, i agree. but nintendo didnt 'invent' analogue controllers for
consoles. everyone else already ahd them. Nintendo had to supply the N64
with one because the rest of the system was/is c**p

Sony decided against selling their console with analogue. controllers
were designed prior to launch..and the required libraries were built
into the system, but it wasnt going to help the entry cost

alan




Message 38186

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: wipeout sales target?
Date: Fri, 26 Nov 1999 13:39:54 +0000 (GMT)
On Fri, 26 Nov 1999, Sam Byford wrote:

> Can I just ask - the reviews in the magazine say that Wipeout 2097 Is
> less pixelated than the Playstation version, but which version have tey
> actually compared it too?
> 
> According to my flat mate there has been three version, the first of
> which was pixely but the second and third (wipeout2097) were not.
> 
> Have they compared our wipeout to the exact same version of the
> playstations wipeout, and if not, why the hell not?

yes, Wipeout 2097 compared to the current Playstation retail version.
The Amiga version can be played in much higher resolutions than the PSX
version..also add some antialiasing and fogging effects and you have a
righteous racing game

alan




Message 38187

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Mag Prices (was " Vost? Irc? It's all the same to me...")
Date: Fri, 26 Nov 1999 13:40:43 +0000 (GMT)
On Fri, 26 Nov 1999, Sam Byford wrote:

> I totally agree with you here - I take the mag (and AA) into Uni with
> me for a week after getting them.  I read them in the black and white
> darkrooms while waiting for prints to proces - Id like to see someone
> trying that with a laptop - youd ruin everyones pictures!

hint to AF: dont print anything in red!! ;-)
 
alan




Message 38188

From :Alex Timiney <XATIMINEY@knowles-hill.devon.sch.uk>
Subject: [afb] Re: Breakin a monopoly
Date: Fri, 26 Nov 1999 13:41:14 -0800
> Anyone got any thoughts on how the *very* possible break-up of MS might
> have on alternative platforms (particularly the Amiga of course!)?

I think that there is a good chance that the breakup of microsoft will
have little overall effect on the computer industry, though while the
smaller companies are getting thier act together (and probably finding a
way to work to gether and become effectivley like on big company again,
without breaking the rules) other platforms, esp. amiga, could eat up a
big chunk of the market.
Timing will be important in this event - to make use of the above
scenario, a new, VERY powerful (and highly expandable/upgradeable) amiga
must be brought out as soon as possible after the breakup.

This is, of course, just my opinion.

-curry, hoping that microsoft suddenly decide to fight, and so go
bankrupt

-- 
Mail me a kipper, I'll be spoked for breakfast.



Message 38189

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: DMA, A1200 Zorro bus boards and the clock port...
Date: Fri, 26 Nov 1999 13:42:50 +0000 (GMT)
On Fri, 26 Nov 1999, Alex Timiney wrote:

> > busboard hanging off it and anyway what is the point for a company to make a
> > new Zorro busboard with the BoXeR/AmiRage on the horizion!
> 
> And how long are they going to be on the horizon?

a few nanometres i think as they're only 11" wide up close ;-)

sorry! 8-)   to be honest, the BoXeR could be here anytime...it's been
due for nigh-on 2 years now. as for the AmiRage..anyones guess...but
whatever Phase5 say, add another year

alan




Message 38190

From :"Daniel Thornton" <thewibble@cwcom.net>
Subject: [afb] Re: AFCD Surveys
Date: 26 Nov 99 13:48:15 +0000
On Fri, 26 Nov 1999 09:39:35 +0000, Ben Vost wibbled=2E=2E=2E

> We still have exclusives on our CD, but before AmiGactive came along who =
was
> there to be exclusive against? We could have put exclusive on everything
> and no-one would have argued=2E

There's no real need for full versions, but you're not showing off the
really good shareware etc=2E that you do have on the CD; it's usually a
case of opening every drawer, reading the guide file (if the author
bothered to write one) and deciding whether to run it or not=2E Admittedly
that's not really your fault, but it'd be nice to make the /really/ good
stuff stand out on the CD; it could simply be a case of putting a "-" in
front of the directory name (e=2Eg=2E "-SuperGame47"), or a different icon
(in the same way as the =A350 winner icon is used occasionally)=2E

> >> And drop the Reader-Requests drawer and amalgamate it with the serious
> >> and games drawers; it'd be a lot easier to find stuff then=2E
> > I second that=2E
> You say you don't want the reader requests drawer, but then you go and sa=
y
> that you want a separate drawer for good stuff?

The way I meant it is if you're going to keep the reader requests
drawer, then it should be sub divided for games and utilities; just
because we didn't request something ourselves, doesn't mean that the
files in there are of no interest, and it's a hassle trying to find out
what each of the directories actually contains=2E
--=20
------------------------- =3D=3D=3D=3D=3D The Wibble =3D=3D=3D=3D=3D ------=
-------------------
   In this week's mini-yet-still-substantial update, we have part two of
    Soapwatch, news from The Crackley Argus, and more personal adverts
------- http://www=2Ethewibble=2Eco=2Euk --- http://www=2Ethe-wibble=2Eco=
=2Euk -------



Message 38191

From :"Sealey, M." <mws2@leicester.ac.uk>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 14:09:34 -0000
> On Fri, 26 Nov 1999, Sealey, M. wrote:
> 
> > DID THE ORIGINAL PLAYSTATION SYSTEM COME WITH AN ANALOGUE 
> > CONTROLLER? NO IT FECKING WELL DIDN'T. THE N64 DID.
> 
> yes, i agree. but nintendo didnt 'invent' analogue controllers for
> consoles.

I didn't say that, YOU said that. They started a *CRAZE*, a *FAD*,
a *COOL THING*. They did not invent them, but you'd be damned lucky
to find a Playstation or a Dreamcast with one on if the N64 hadn't
innovated enough to include one as standard.

> everyone else already ahd them. Nintendo had to supply the N64 with
> one because the rest of the system was/is c**p

/me does a double take

Whhaaaaaaaaaaaaaaaaaaaaaaaaaaaaattt?

You must be kidding, the most technologically advanced console on the
planet up until last month, with the best games designers on the planet
working for it, and it's crap?

And don't give me that rubbish about carts vs CDs because if you think
CDs have ANYTHING over cartridges more than storage space, you're sadly
mistaken. DVDs on the other hand..

Are you seriously saying that Nintendo's sole reason for including an
analogue pad was because 'the rest of the system was crap'?

Get a grip, Alan.

> Sony decided against selling their console with analogue. controllers
> were designed prior to launch..and the required libraries were built
> into the system, but it wasnt going to help the entry cost

An extra tenner would have been worth it for all the games that would
have benefitted.

-- 
Matt Sealey mws2@le.ac.uk 
Distributed Systems Support
Computer Centre
University of Leicester



Message 38192

From :"Eng. Ricardo Fitzgerald" <axis@distrinet.com.uy>
Subject: [afb] HEEEEELLLLLLLLLPPPPPPPPPPPPP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Date: Fri, 26 Nov 1999 12:08:00 -0300
Hi,
   Sorry for the heading I'm desperate ... My computer no longer boots from
the HD, all I did was changing settings on the Blizzard PPC startup menu,
I've tried everything but because I haven't any info on the settings, all I
I did was experimenting ... When I try to put everything back the machine
just show the Floppy animation.
Configuration

Blizzard 603e+ PPC 240 + 040 25 Mhz full
64 Mb on the Blizzard
Four IDE ATAPI adapter
1 HD IDE 4.3 Gb and one 40x ATAPI CD ROM
1 High density floppy
CyberVision 64 3D
VLabMotion board
Cgfx 3
Amiga OS 3.5

TIA,


Rick

-- 
---------------------------------------------------------

Ricardo Fitzgerald A1500T Micronik Blizzard PPC 603e 240
OmNI   & 040 25 Mhz
   64 Mb RAM CD 40 x HD6.4 Gb  VLabMotion
   A2000 Apollo 2030 030 50 Mhz 32 Mb Wb3.1
   PowerMac 9500 150 96 Mb RAM
mailto:axis@distrinet.com.uy
ICQ: 37031810
---------------------------------------------------------





Message 38193

From :"Tim Seifert" <tim_seifert@picknowl.com.au>
Subject: [afb] Re: Gameboys
Date: 27 Nov 99 01:27:43 +0900
_Replying to a message_:

   By:  Alan L.M. Buxey <kcci1@central.susx.ac.uk>
  Via:  'afb@egroups.com' <afb@egroups.com>
Dated:  26-Nov-99 19:49:13
About:  [afb] Re: Gameboys

Hi Alan,

>>> analogue sticks were around WAY before Nintendo started to 
>>> use them on a console

> analogue sticks were around - and have been avidly used by people WAY
> before  kiddie consoles had them ;-)

> your 1st statement was that nintendo made the analogue stick. they
> didnt. they just put them onto their console - and, IIRC, analogue
> sticks were available in Japan right from the launch of the PSX - in
> europe we suffer, like we had to wait 2 years for the dual-shock!!

The ancient Apple ][ used analogue joysticks.  My old Hanimex version of
the Pong game used analogue joysticks...

Bye,
Tim.  (B.A. T.L.M.N.)

-- 

  http://homepages.picknowl.com.au/tim_seifert 
mailto:tim_seifert@picknowl.com.au 
 
(Modbury, near Adelaide, South Australia) 
   
Video productions, electronics engineering, service and technical
support, and more.  For further information visit the web site.  
 
***  DO  NOT  SEND  JUNK  MAIL  *** 
  




Message 38194

From :"Tim Seifert" <tim_seifert@picknowl.com.au>
Subject: [afb] Re: Breakin a monopoly
Date: 27 Nov 99 01:21:49 +0900
_Replying to a message_:

   By:  Alan L.M. Buxey <kcci1@central.susx.ac.uk>
  Via:  afb <afb@egroups.com>
Dated:  26-Nov-99 19:56:52
About:  [afb] Re: Breakin a monopoly

Hi Alan,

> On Fri, 26 Nov 1999 amipal@yahoo.com wrote:

>> Anyone got any thoughts on how the *very* possible break-up of MS might
>> have on alternative platforms (particularly the Amiga of course!)?
>> 
>> MS Breakup: http://www.amiga.org

> yes...Microsoft being broken up into 3 parts , the OS, the software and
> the internet division, might lead to a situation where MS-soft actually
> ports their programs to other OS's - such as Linux and AmigaOS...it
> could happen (if Amiga starts to rise again). we might even get some
> internet support. 

You are forgetting that Microsoft make some of the worst (buggiest)
software of the lot.  Having them writing software for use would not be
an advantage.

Bye,
Tim.  (B.A. T.L.M.N.)

-- 

  http://homepages.picknowl.com.au/tim_seifert 
mailto:tim_seifert@picknowl.com.au 
 
(Modbury, near Adelaide, South Australia) 
   
Video productions, electronics engineering, service and technical
support, and more.  For further information visit the web site.  
 
***  DO  NOT  SEND  JUNK  MAIL  *** 
  




Message 38195

From :Alex Timiney <XATIMINEY@knowles-hill.devon.sch.uk>
Subject: [afb] I(can't)CQ
Date: Fri, 26 Nov 1999 15:42:35 -0800
Hi ppl,
 I tried to get on ICQ yesterday, but after setting the basic and
extended prefs and selecting "Register UIN" (or whatever it is) nothing
happens. It just sits there blankly. It doesn't crash, though.

Yes, I was online at the time. And I've tried launching the client after
and shortly before going online. I've also tried changing the server
from the prefs window.

Is there something wrong, or am I missing something hopelessly obvious?

ta for any help.

-curry
-- 
Mail me a kipper, I'll be spoked for breakfast.



Message 38196

From :oruk-amigan@excite.com
Subject: [afb] Vote For Jay Miner!!
Date: Fri, 26 Nov 1999 07:48:14 -0800
Hi,

Time magazine are running a poll to find the 'Person of The Century',
so why not go along to:

http://www.pathfinder.com/time/time100/poc/century.html 

and vote for Jay Miner!  ANN (Amiga Network News) had a posting about
it to get Amigans to vote for our Jay, so come on vote now!  (We need
13,000 odd votes to beat Roosevelt (the long since gone American
president) and only 61,000 to be no. 1 and beat Elvis!)  Oh well :)

Should be a bit of a laugh if we get Jay into the top 100! :))

Yours

Nick!




Message 38197

From :"Ben Vost" <ben.vost@futurenet.co.uk>
Subject: [afb] Re: wipeout sales target?
Date: Fri, 26 Nov 1999 15:48:17 +0000
Hi Sam,


> Can I just ask - the reviews in the magazine say that Wipeout 2097 Is
> less pixelated than the Playstation version, but which version have tey
> actually compared it too?

> According to my flat mate there has been three version, the first of
> which was pixely but the second and third (wipeout2097) were not.

> Have they compared our wipeout to the exact same version of the
> playstations wipeout, and if not, why the hell not?

We had them running side by side, and the lowest res the Amiga does is the
same as the PSX, and looks as pixelly. However the Amiga can do 400x300,
640x480 and even 800x600 if you have the horsepower...

All the best,
-- 
Ben Vost (x2337)      /PGP key available/   T: (+44) 01225 442244
Editor, Amiga Format                      F: (+44) 01225 732275
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Why doesn't onomatopoeia sound like what it means?





Message 38198

From :oruk-amigan@excite.com
Subject: [afb] Re: HEEEEELLLLLLLLLPPPPPPPPPPPPP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Date: Fri, 26 Nov 1999 07:53:41 -0800
Hi,

Just an idea since I don't own a BlizzardPPC, but you may have bodged
your Blizzard's flash ROM while setting it up, and you may need to
re-install a clean fresh flash ROM image from floppy disk.

Probably not the answer but an idea... 

I know what you're feeling (I spent a whole week thinking I had blown
up my Amiga 1200T!)  :(

Hope you get it sorted!  :(

Yours,

Nick.




Message 38199

From :amipal@yahoo.com
Subject: [afb] Re: DMA, A1200 Zorro bus boards and the clock port...
Date: Fri, 26 Nov 1999 07:55:22 -0800
> Well, as long as there is some sort of port somewhere on the mo/bo,
> there is chance that my idea will work.
> If anyone wants to try it out, and get a working bus board with DMA
for
> A1200, I want one for half proce! =P

To be honest, I don't think you'll find a connector on the motherboard
which can support DMA. The reason you can get DMA devices for the A1200
is because they usually hang off of an accelerator, where the
manufacturers are able to hard-wire the (or a connector) in. So if
someone wants to design an accelerator with a Z4 board hanging off
(rather than the other way around!)...

Paul




Message 38200

From :"Thomas Cobb" <tdc98@doc.ic.ac.uk>
Subject: [afb] Re: Vote For Jay Miner!!
Date: Fri, 26 Nov 1999 07:56:12 -0800
oruk-amiga-@excite.com wrote: 
original article:http://www.egroups.com/group/afb/?start=38196
> only 61,000 to be no. 1 and beat Elvis!)  Oh well :)

I think you missed a 0.  It's 610,000 to be no. 1

	Thomas Cobb




Message 38201

From :oruk-amigan@excite.com
Subject: [afb] Re: Vote For Jay Miner!!
Date: Fri, 26 Nov 1999 07:58:02 -0800
Hi,

> > only 61,000 to be no. 1 and beat Elvis!)  Oh well :)
> 
> I think you missed a 0.  It's 610,000 to be no. 1
> 

I did.  :(  How I hate typos!!!!  Yup, only 610,000 (even though AFB is
only about 800 strong!!!!)

Yours,

Nick.




Message 38202

From :Colin Buchanan <C.R.Buchanan@hw.ac.uk>
Subject: [afb] Amiga Include Files
Date: Fri, 26 Nov 1999 16:09:36 +0000 (GMT Standard Time)
Hello all,

I have been looking for the Amiga C inludes for a while.  I 
know that they appear on some CD-ROMs, but which ones and 
are they still available?  And are they easy to use with 
VBCC?

--
Colin Buchanan
Heriot-Watt University




Message 38203

From :"Sealey, M." <mws2@leicester.ac.uk>
Subject: [afb] Re: Amiga Include Files
Date: Fri, 26 Nov 1999 16:16:48 -0000
> Hello all,
> 
> I have been looking for the Amiga C inludes for a while.  I 
> know that they appear on some CD-ROMs, but which ones and 
> are they still available?  And are they easy to use with 
> VBCC?

Try the Amiga Developer CD 2.1 from Haage & Partner (and pretty
much everyone else)

They work in VBCC like a dream, no alterations or anything
strange. Truly plug (copy :) and play (program :)

--
Matt Sealey mws2@le.ac.uk
Distributed Systems Support
Computer Centre
University of Leicester 



Message 38204

From :"Richard Drummond" <richard.drummond@futurenet.co.uk>
Subject: [afb] Re: Amiga Include Files
Date: Fri, 26 Nov 1999 16:15:19 +0000 (GMT)
Hello Colin

On 26-Nov-99, you wrote:

> I have been looking for the Amiga C inludes for a while.  I 
> know that they appear on some CD-ROMs, but which ones and 
> are they still available?

The the new Amiga Developer CD (V2.1) is now out. See H&P's website at
http://www.haage-partner.com/. There's a review in the next issue of AF.

I don't know if anybody's distributing it in the UK yet. Try the usual
dealers.

>  And are they easy to use with 
> VBCC?

Yes. (Well, fairly.)
 
 
Cheers,
Rich

-- 
Richard Drummond
Staff Writer, Amiga Format

mailto: richard.drummond@futurenet.co.uk
pgp   : http://www.drummond.u-net.com/download/richards_key.asc
phone : +44 (0)1225 442244 ext 2417




Message 38205

From :"Richard Drummond" <richard.drummond@futurenet.co.uk>
Subject: [afb] Re: Amiga Include Files
Date: Fri, 26 Nov 1999 16:18:28 +0000 (GMT)
Hi Matt

On 26-Nov-99, you wrote:

> Try the Amiga Developer CD 2.1 from Haage & Partner (and pretty
> much everyone else)
> 
> They work in VBCC like a dream, no alterations or anything
> strange. Truly plug (copy :) and play (program :)

Not quite. The #pragmas don't work with VBCC and auto-opening of libraries
doesn't work with the supplied link libs and VBCC (Which reminds me I must
get 'round to posting the ones's I've built to the Aminet).

Cheers,
Rich

-- 
Richard Drummond
Staff Writer, Amiga Format

mailto: richard.drummond@futurenet.co.uk
pgp   : http://www.drummond.u-net.com/download/richards_key.asc
phone : +44 (0)1225 442244 ext 2417




Message 38206

From :b.beukhof@chello.nl
Subject: [afb] Re: I(can't)CQ
Date: Fri, 26 Nov 1999 09:05:41 -0800
alex timiney <xatimine-@knowles-hill.devon.sch.uk> wrote: 
> Hi ppl,
>  I tried to get on ICQ yesterday, but after setting the basic and
> extended prefs and selecting "Register UIN" (or whatever it is)
nothing
> happens. It just sits there blankly. It doesn't crash, though.
> 
> Yes, I was online at the time. And I've tried launching the client
after
> and shortly before going online. I've also tried changing the server
> from the prefs window.
> 
> Is there something wrong, or am I missing something hopelessly
obvious?
> 
> ta for any help.
> 
> -curry
> -- 
> Mail me a kipper, I'll be spoked for breakfast.

I had the same problem and worked around it by registering a UIN using
the 
mac version of ICQ with ShapeShifter and filling this data into STRICQ. 
The latest beta versions of stricq claim to have solved this problem
though.




Message 38207

From :"Robert Smith" <robert@rsmith.karoo.co.uk>
Subject: [afb] Re: rtf Files
Date: 26 Nov 99 16:50:45 +0000
>
> The easiest thing you can do is run a text viewer called Next which loads
> and shows both Word and RTF files. Then you can simply copy and paste into
> a text editor to get the text stripped...
> 
> HI Ben and everyone who answered my quirie?

   Ben wins the prize for the correct answer.It worked flawlessly.
   Thanks very much for all who replied.
> 
> 

-- 
                               Best Regards,
                               Robert.
                               Keyingham.
                               East Yorkshire.
                               A1200.Tower.                        






                               
                          



Message 38208

From :"Philip Meason" <zanthras@ukonline.co.uk>
Subject: [afb] Re: Wolf Speaks...
Date: 26 Nov 99 17:19:49 +0000
> >   This is the best news so far!  It sounds like we are going to have
> > very nicely powered Amigas just around the corner.  We will finally
> > join the 3D world and I will get to online game 80)
> 
> finalyl join the 3D world? My amigas been in the 3D world for over a
> year now
What so you are playing games like Quake2, HalfLife, Hidden and
Dangerous, Driver?   I am hoping these games will come available to
us, through G4 either as Linux or QNX ports (I doubt there would be a
specific Amiga port)
Peace
Zanthras
-- 
ICQ # 32585248
<><
 Amiga Computers
http://www.amiga.com




Message 38209

From :"Sealey, M." <mws2@leicester.ac.uk>
Subject: [afb] Re: Amiga Include Files
Date: Fri, 26 Nov 1999 17:40:55 -0000
 
> > They work in VBCC like a dream, no alterations or anything
> > strange. Truly plug (copy :) and play (program :)
> 
> Not quite. The #pragmas don't work with VBCC and auto-opening 
> of libraries doesn't work with the supplied link libs and VBCC
> (Which reminds me I must get 'round to posting the ones's I've
> built to the Aminet).

1) I don't use the pragmas
2) Autoopening is for wusses ;)

-- 
Matt Sealey mws2@le.ac.uk 
Distributed Systems Support
Computer Centre
University of Leicester



Message 38210

From :Ben Chapman <Ben@BRCRoom.freeserve.co.uk>
Subject: [afb] Re: HEEEEELLLLLLLLLPPPPPPPPPPPPP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Date: Fri, 26 Nov 1999 18:01:04 +0100
Hello Eng.

>   Sorry for the heading I'm desperate ... My computer no longer boots
> from the HD, all I did was changing settings on the Blizzard PPC startup
> menu, I've tried everything but because I haven't any info on the
> settings, all I I did was experimenting ... When I try to put everything
> back the machine just show the Floppy animation. Configuration

You may have changed the settings for the memory or the maprom on the
PPC.... sometimes, if you set the settings to settings that don't work with
your system (ie; i can't get 60ns ram setting to work properly) it may be
the reason.

Have you checked to see that your hd is okay? is it validated and does it
show all partitions when booting from wb floppy? If not, you may need to
r-do your hd or something...

Best Regards

Ben Chapman

PPCBen on IRC....."Hey You" everywhere else...




Message 38211

From :Bert Volders <bert@volders.demon.nl>
Subject: [afb] Re: I(can't)CQ
Date: Fri, 26 Nov 1999 19:02:21 +0100
Hey Alex

On 27-nov-99, you wrote:

 I've also tried changing the server
> from the prefs window.

Which server are you using then? I use icq.mirabilis.com at port 4000. Did you
provide a password?
> 
> Is there something wrong, or am I missing something hopelessly obvious?
> 
> ta for any help.
> 
> -curry
Regards
-- 
Bert Volders

http://www.volders.demon.nl
^^^^^Don't go there, its not finished yet...
bert@volders.demon.nl
amiga_3k@yahoo.com
ICQ_Nick: Speedy
ICQ_UIN: 38809545





Message 38212

From :Andrew Crowe <andrewcrowe@enterprise.net>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 17:23:44 +0000
Hi Everybody,

>>> DID THE ORIGINAL PLAYSTATION SYSTEM COME WITH AN ANALOGUE =

>>> CONTROLLER? NO IT FECKING WELL DIDN'T. THE N64 DID.
>> =

>> yes, i agree. but nintendo didnt 'invent' analogue controllers for
>> consoles.
> =

> I didn't say that, YOU said that. They started a *CRAZE*, a *FAD*,
> a *COOL THING*. They did not invent them, but you'd be damned lucky
> to find a Playstation or a Dreamcast with one on

 / /Ok people, lets be honest here, w/ho actually cares/ which system had=
 them first?? Next you'll be arguing that playstations would never have h=
ad a CD drive if sega hadn't been so 'inovative' with their MegaCD? =


  Anyway, all that matters is which system/pad /you/ prefer. Personally, =
I think that the PSX dual shock's the best pad I've ever used, but maybe =
you prefer the N64 one?

> if the N64 hadn't innovated enough to include one as standard.

   You really like N64's don't you?   :)

See ya :)
-- =

       Manta Soft  -  Amiga programing & web page designing
          http://mantasoft.aio.co.uk/       ICQ: 21829166        =

 Homepage updated 5/8/99 --- James Bond on GFX Card & CPU players!
  - ------------------- Quote of the day: -------------------- -
Final proof that dolphins are more intelligent than humans:
Not one dolphin has, as of yet, upgraded to Windows '95.




Message 38213

From :Matthew O'Neill <mash@myamiga.freeserve.co.uk>
Subject: [afb] Re: Mag Prices (was " Vost? Irc? It's all the same to me...")
Date: Thu, 25 Nov 1999 15:07:23 +0100
On 25-Nov-99, Ben Vost wrote:

> Too expensive. The floppies cost us more than the CDs do to produce and we
> only ship about 2,000 issues with them, so putting the CD on those too
> would drive up the cost, albeit simplifying the SKUs for Future.

Ok, how much would a version with nout on the front go for then? I'd
seriously concider switching to a plain version if it meant a lower
price/bigger issue

Mash - 
-- 
Matthew O'Neill - MashMan
HTTP://www.bigwig.net/mash

Oxymoron:  too many taglines








Message 38214

From :Matthew O'Neill <mash@myamiga.freeserve.co.uk>
Subject: [afb] Re: Mag Prices (was " Vost? Irc? It's all the same to me...")
Date: Thu, 25 Nov 1999 15:08:57 +0100
On 25-Nov-99, Colin Buckenham wrote:

> One idea if you are forced to put the CD in a wallet would be to print a
> jewel case insert inside the mag. That way anyone who has easy access to
> cheap cases (most people must have a Poundland or suchlike near) could 'Do
> it themselves'

Personally I'd preferre those thinner single style cd cases. All these cases
are taking over my shelf space, thinner cases please?

Time for a poll :) 

Mash - 
-- 
Matthew O'Neill - MashMan
HTTP://www.bigwig.net/mash

PUNNY BOOK = Mexican Revenge: Monty Zuma.








Message 38215

From :Matthew O'Neill <mash@myamiga.freeserve.co.uk>
Subject: [afb] Cover CDs
Date: Thu, 25 Nov 1999 15:09:41 +0100
On 25-Nov-99, Ben Vost wrote:

> I personally take the discs out of their jewel cases and bin them anyway,

You bin the CD!!!???

;)

Mash - 
-- 
Matthew O'Neill - MashMan
HTTP://www.bigwig.net/mash

Federal Law: 100,000 books explaining the 10 Commandments.








Message 38216

From :Matthew O'Neill <mash@myamiga.freeserve.co.uk>
Subject: [afb] Re: Phone Codes
Date: Thu, 25 Nov 1999 15:15:14 +0100
Hi Bippy
Somewhere around 25-Nov-99, you spewed some some gumph about [afb] Phone
Codes

> If anyone is interested in my little proggie then email me but put
> AmPCSReg as the subject..

Please dont make that the final name of the program. Stuff with crap names
like that pisses me off, give it a half decent name!

My suggestion: Arean

:)

Mash - Going commando 
-- 
Matthew O'Neill - MashMan
HTTP://www.bigwig.net/mash

A billion dollars isn't what it used to be.








Message 38217

From :Matthew O'Neill <mash@myamiga.freeserve.co.uk>
Subject: [afb] Re: Reader interaction with AF
Date: Thu, 25 Nov 1999 15:25:08 +0100
Hi Ben
Somewhere around 18-Nov-99, you spewed some some gumph about [afb] Reader
interaction with AF

> Wassup?

The sky (boom!, boom!!)

> Why is no-one sending us reader reviews

Hmm, tis a good idea! :) 1 imagine thingy comming right up!

> AFCD surveys

eh? what, where and how?.......no idea what ya talking about. How about
making a link to it on the front of the webpage thingy?

> gallery entries

ETA 3 more days till it finishes rendering :D

>reader games

Can't program! ;)

> readerstuff entries

Ditto

> WB screengrabs, etc.?

I'm sure I could stretch to that :)

Come on guys!, this is OUR mag, no-one else is gonna put anything into it.

Mash - 
-- 
Matthew O'Neill - MashMan
HTTP://www.bigwig.net/mash

"He has become One with Himself!" "He's passed out!" "That too."-B5








Message 38218

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 18:06:27 +0000 (GMT)
hi,

> I didn't say that, YOU said that. They started a *CRAZE*, a *FAD*,
> a *COOL THING*. They did not invent them, but you'd be damned lucky
> to find a Playstation or a Dreamcast with one on if the N64 hadn't
> innovated enough to include one as standard.

no, PSX analogue controllers have almost always been an option
 
> You must be kidding, the most technologically advanced console on the
> planet up until last month, with the best games designers on the planet
> working for it, and it's crap?

most technilogically advanced? developers left Nintendo in droves
because they limited their abilities too much! they stuck with
cartridges...the speed of game loading is the only advantage of the N64
N64 games look better because everything has been antialiased to
bu***ry..the resolution of the N64 is very low. 

this is why the N64 is easier to emulate than the PSX. THIS is a measure
of how 'technilogically advanced' a console is.
 
> CDs have ANYTHING over cartridges more than storage space, you're sadly
> mistaken. DVDs on the other hand..

...yes, finally Nintendo have realised..they'll probably never get
Squaresoft back into their niche stable though
 
alan




Message 38219

From :"Stephen Ralph" <lifeform@zhadum.screaming.net>
Subject: [afb] Re: "G spot?"
Date: Fri, 26 Nov 1999 18:36:30 -0000
------=_NextPart_000_0039_01BF383D.280F11E0
Content-Type: text/plain;
    charset="iso-8859-1"
content-transfer-encoding: quoted-printable



Hi Ben,

> Ben (Not the Vost - believe me.. i get asked that all the time on IRC)
> Chapman

If the idiots who frequent IRC knew me any better they'd know I never go on
IRC...

All the best,
-- =

Ben Vost (x2337)      /PGP key available/   T: (+44) 01225 442244
Editor, Amiga Format                      F: (+44) 01225 732275
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
I don't have any solution, but I certainly admire the problem.

Well Ben, you certainly know how to piss people off and I'm not
referring to myself.
 =

Do you often do this impersonation of a self obsessed ignorant snob
or was this just a one off example :o)
 =

The IRC channel I founded was founded for friends to meet and have a
chat; not just about Amiga computers which most of us have in common
but also about life, the universe and everything. We now run a nightly User=
 Group
and are now hosting the Open Source Amiga OS initiative on our channel ever=
y
Saturday.
 =

I recon our individual IQ's are all above 120 and our average age is =

way above school yard kiddies. Age range for #AmigaZone is 18 - 45 as far =

as I can estimate. =

 =

In fact the channel motto is "Quality not Quantity" and we've never =

promoted the sort of stuff you see on other IRC channels. Most members
are AOP's or above
 =

As others have said... maybe if you made your comments on an informed basis=
 in stead of
some personal stereotyping then you'd be a happier and friendlier person - =
maybe then =

people would want to get to know you better......
 =

All the Best,
 =

Stephen.
Founder of #AmigaZone on Dalnet IRC - Meetings 10pm GMT NIghtly
Home of thAOUGht - the 1st Interntaional Online User Group.
Home of the Campaign to Open Source AmigaOS - Meetings 10pm Saturdays
 =

Visit http://www.amigazone.org.uk
 =

 =

 =


       =


---------------------------------------------------------------------------=
---

  AFB: All polls MUST have dates! =

  eGroups.com Home: http://www.egroups.com/group/afb
  www.egroups.com - Simplifying group communications




------=_NextPart_000_0039_01BF383D.280F11E0
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    charset="iso-8859-1"
content-transfer-encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META content=3D"text/html; charset=3Diso-8859-1" http-equiv=3DContent-Type=
>
<META content=3D"MSHTML 5.00.2614.3500" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#c0c0c0>
<DIV> </DIV>
<BLOCKQUOTE =

style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0p=
x; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
  <DIV> </DIV>
  <TABLE>
    <TBODY>
    <TR>
      <TD><PRE>Hi Ben,

> Ben (Not the Vost - believe me.. i get asked that all the time on IRC)
> Chapman

If the idiots who frequent IRC knew me any better they'd know I never go on
IRC...

All the best,
-- =

Ben Vost (x2337)      /PGP key available/   T: (+44) 01225 442244
Editor, Amiga Format                      F: (+44) 01225 732275
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
I don't have any solution, but I certainly admire the problem.
</PRE><PRE>Well Ben, you certainly know how to piss people off and I'm not<=
/PRE><PRE>referring to myself.</PRE><PRE> </PRE><PRE>Do you often do t=
his impersonation of a self obsessed ignorant snob</PRE><PRE>or was this ju=
st a one off example :o)</PRE><PRE> </PRE><PRE>The IRC channel I found=
ed was founded for friends to meet and have a</PRE><PRE>chat; not just abou=
t Amiga computers which most of us have in common</PRE><PRE>but also about =
life, the universe and everything. We now run a nightly User Group</PRE><PR=
E>and are now hosting the Open Source Amiga OS initiative on our channel ev=
ery</PRE><PRE>Saturday.</PRE><PRE> </PRE><PRE>I recon our individual I=
Q's are all above 120 and our average age is </PRE><PRE>way above school ya=
rd kiddies. Age range for #AmigaZone is 18 - 45 as far </PRE><PRE>as I can =
estimate. </PRE><PRE> </PRE><PRE>In fact the channel motto is "Quality=
 not Quantity" and we've never </PRE><PRE>promoted the sort of stuff you se=
e on other IRC channels. Most members</PRE><PRE>are AOP's or above</PRE><PR=
E> </PRE><PRE>As others have said... maybe if you made your comments o=
n an informed basis in stead of</PRE><PRE>some personal stereotyping then y=
ou'd be a happier and friendlier person - maybe then </PRE><PRE>people woul=
d want to get to know you better......</PRE><PRE> </PRE><PRE>All the B=
est,</PRE><PRE> </PRE><PRE>Stephen.</PRE><PRE>Founder of #AmigaZone on=
 Dalnet IRC - Meetings 10pm GMT NIghtly</PRE><PRE>Home of thAOUGht - the 1s=
t Interntaional Online User Group.</PRE><PRE>Home of the Campaign to Open S=
ource AmigaOS - Meetings 10pm Saturdays</PRE><PRE> </PRE><PRE>Visit <A=
 href=3D"http://www.amigazone.org.uk">http://www.amigazone.org.uk</A></PRE>=
<PRE><BR><BR><BR><BR> </PRE><PRE> </PRE><PRE> </PRE><PRE></P=
RE></TD></TR></TBODY></TABLE>
  <HR>

  <CENTER></CENTER>AFB: All polls MUST have dates! =

  <P>eGroups.com Home: <A =

  href=3D"http://www.egroups.com/group/afb">http://www.egroups.com/group/af=
b</A><BR><A =

  href=3D"http://www.egroups.com">www.egroups.com</A> - Simplifying group =

  communications<BR></P></BLOCKQUOTE>

</body></html>

------=_NextPart_000_0039_01BF383D.280F11E0--



Message 38220

From :chris <cmillar@amigappc.u-net.com>
Subject: [afb] Re: I(can't)CQ
Date: Fri, 26 Nov 1999 18:44:00 +0000
Hello Alex

On 26-Nov-99, you wrote:

> Hi ppl,
> I tried to get on ICQ yesterday, but after setting the basic and
> extended prefs and selecting "Register UIN" (or whatever it is) nothing
> happens. It just sits there blankly. It doesn't crash, though.
> 

I had the same prob too.......bugs s'all. 

Regards

chris
-- 
Antmusic for sexpeople, Sexmusic for antpeople, get off your knees and hear
the insect prayer.
-- Don't be square (Be there), Adam And The Ants

Powered by PowerPC Amiga in Dumfries & Galloway

A1200 Power Tower, 200Mhz PPC/060 50Mhz, BVision, 74Mb Ram, OS3.5, CGX V4.1

Panasonic 36" Wiiiiddeessccrreeennn TV, Pioneer 717 MultiRegion DVD, Denon
AC3 Decoder, JBL Speakers, Kef SubWoofer..... 




Message 38221

From :Andy Mills <Andy@wharne.u-net.com>
Subject: [afb] Re: siggy
Date: 26 Nov 99 16:18:34 +0000
Hello Matthew O'Neill, on 24-Nov-99 16:48:37 you said about:
  [afb] siggy 

>On 23-Nov-99, Michael wrote:

>Could you cut you sig down a bit and add "--" between your name and details
>please? We don't want every one of your mails having a sig 10 times larger
>than the mail telling us about your system. Plus the -- will allow mailer
>to automatically snip your sig when replying

Actually, it needs to be "dash dash space", not just "dash dash" to work
properly...

</pedant>

-- 
 Andy Mills - http://www.wharne.u-net.com
 South West Amiga Group - http://www.swag.org.uk
 afb-ot's official webshite - http://www.afb-ot.the-works.org.uk
--
Been there, done that, got mugged.




Message 38222

From :Paul Crellin <p.crellin@ukonline.co.uk>
Subject: [afb] Re: MANAGE: Last chance for OS3.5
Date: Fri, 26 Nov 1999 19:54:58 +0000
Hello Ben

On 22-Nov-99, you wrote:

 we need this
> OS3.5 comments page or we'll just have to go with an empty left-hand
> page. Send in your comments now!
> 
> All the best,
Regards

While I'm as keen as the next Amiga user to help out in any way I can
don't forget that some of us have to work away. I left the house
Sunday dinner time and didn't get back to my Amiga, (and the wife and
kids), till Thursday night.

If we were all in the lucky position of working with our Amigas at
hand then I'm sure that there would be a lot of same day replies to
requests like this.

Bye for now,

P.C.




Message 38223

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: HEEEEELLLLLLLLLPPPPPPPPPPPPP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Date: Fri, 26 Nov 1999 20:12:45 +0000 (GMT)
On Fri, 26 Nov 1999, Eng. Ricardo Fitzgerald wrote:

> Hi,
>    Sorry for the heading I'm desperate ... My computer no longer boots from
> the HD, all I did was changing settings on the Blizzard PPC startup menu,
> I've tried everything but because I haven't any info on the settings, all I
> I did was experimenting ... When I try to put everything back the machine
> just show the Floppy animation.
> Configuration

press escape during bootup and play with the settings again!
 
alan




Message 38224

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Breakin a monopoly
Date: Fri, 26 Nov 1999 20:14:13 +0000 (GMT)
On 27 Nov 1999, Tim Seifert wrote:

> You are forgetting that Microsoft make some of the worst (buggiest)
> software of the lot.  Having them writing software for use would not be
> an advantage.

ah! but loads of (dumb) people would think it was! also , we'd be able
to use "industry standard" apps on our Amigas...so we could do things
like use facilities provided by clueless corporations (we've only just
finished this online banking discussion)

alan




Message 38225

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Vote For Jay Miner!!
Date: Fri, 26 Nov 1999 20:17:30 +0000 (GMT)
hi,

> and vote for Jay Miner!  ANN (Amiga Network News) had a posting about
> it to get Amigans to vote for our Jay, so come on vote now!  (We need
> 13,000 odd votes to beat Roosevelt (the long since gone American
> president) and only 61,000 to be no. 1 and beat Elvis!)  Oh well :)
> 
> Should be a bit of a laugh if we get Jay into the top 100! :))

amusing...but i'm VERY concerned that Adolf Hitler is in at number 3 -
this sort of rightwing/facist sympathy is disturbing.

alan






Message 38226

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Amiga Include Files
Date: Fri, 26 Nov 1999 20:19:13 +0000 (GMT)
On Fri, 26 Nov 1999, Colin Buchanan wrote:

> Hello all,
> 
> I have been looking for the Amiga C inludes for a while.  I 
> know that they appear on some CD-ROMs, but which ones and 
> are they still available?  And are they easy to use with 
> VBCC?

they are on the developer CDROM - available from Schatzruhe
..and yes, they CAN be used with vbcc

alan




Message 38227

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Wolf Speaks...
Date: Fri, 26 Nov 1999 20:22:08 +0000 (GMT)
On 26 Nov 1999, Philip Meason wrote:

> > finalyl join the 3D world? My amigas been in the 3D world for over a
> > year now
> What so you are playing games like Quake2, HalfLife, Hidden and
> Dangerous, Driver?   I am hoping these games will come available to
> us, through G4 either as Linux or QNX ports (I doubt there would be a
> specific Amiga port)

no, i'm playing DOOM, Quake, Descent, Wipeout2097, Heretic, Hexen. soon
I'll be playing Shogo, HereticII, M&M and more!

with HereticII we have the QII engine under AmigaOS

une LinuxPPC on my Amiga I already play MythII

as for Linux....well, only if the companies make a PPC linux version!

alan




Message 38228

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 20:25:01 +0000 (GMT)
On Fri, 26 Nov 1999, Andrew Crowe wrote:

>  / /Ok people, lets be honest here, w/ho actually cares/ which system had them first?? Next you'll be arguing that playstations would never have had a CD drive if sega hadn't been so 'inovative' with their MegaCD? 

thats not true actually ;-) Sony were to design the CD console for
Nintendo...who , funnily enough, pulled out of the deal. Sony decided to
carry on and release this new console themselves. the rest is history

>   Anyway, all that matters is which system/pad /you/ prefer. Personally, I think that the PSX dual shock's the best pad I've ever used, but maybe you prefer the N64 one?

I wouldnt do without my dual-shock. I've got 2 of them, 2 normal
analogues and 2 cheap ones

>    You really like N64's don't you?   :)

he owns one. thats why ;-)

alan




Message 38229

From :"Tim Seifert" <tim_seifert@picknowl.com.au>
Subject: [afb] Re: Crashes
Date: 27 Nov 99 05:31:25 +0900
_Replying to a message_:

   By:  Alan L.M. Buxey <kcci1@central.susx.ac.uk>
  Via:  afb <afb@egroups.com>
Dated:  26-Nov-99 19:31:29
About:  [afb] Re: Crashes

Hi Alan,

>>> put all their patches in user-startup where they'll be about as
>>> useful as a hatchet in your back, and just about as painful.
 
>> Again, why? I have ALL my patches in user-startup

> most patches need to be in the hallowed s:startup-sequence..where they
> either run before setpatch, after setpatch and before loadwb or after
> loadwb
                              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

In which case, these ones (after SetPatch but before LoadWB) can go in
the User-Startup script.  I use MCP in there, if I put it in any
earlier, it causes instant death during bootup, it certainly doesn't
work where it's own docs recommend placing it, and I'm only using /some/
of it's patches.

Bye,
Tim.  (B.A. T.L.M.N.)

-- 

  http://homepages.picknowl.com.au/tim_seifert 
mailto:tim_seifert@picknowl.com.au 
 
(Modbury, near Adelaide, South Australia) 
   
Video productions, electronics engineering, service and technical
support, and more.  For further information visit the web site.  
 
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Message 38230

From : Pekka Sippola <pekka.sippola@pp.inet.fi>
Subject: [afb] Re: Partnumbers A3000 compatible ZIP RAM (ZIG-ZAG casing)?
Date: Fri, 26 Nov 1999 16:34:30 +0200
Hello Bert


> At work they've sent a couple of Compaqs towards the computer-heaven.
> While they were dismantling them I noticed the GFX-boards inside those
> machines. Then I was surprised to see that the video-memory chips
> looked a lot like those ZIP-chips in those weird ZIG-ZAG housings. So
> at home I started searching for my A3000 manual but failed to find it.
> Now I would like to know if anyone on this list knows the partnumbers
> of the ZIP-chips which are compatible with the A3000.

Are those used in A3000 the same that I had in my Apollo A520 for A500
020/881@25 MHz: TC 5144000AZ - 70 (1x4?) 4 pcs for 2MB?

Regards
-- 
Zipper

proud owner of A500 powerhouse ala '91
now cooking with A4000/233PPC



Message 38231

From :"Matthew Wise" <matthew@wise25.swinternet.co.uk>
Subject: [afb] Re: Mag Prices (was " Vost? Irc? It's all the same to me...")
Date: Fri, 26 Nov 1999 13:58:51 -0800
"ben vost" <ben.vos-@futurenet.co.uk> wrote: 
original article:http://www.egroups.com/group/afb/?start=38049
> Hi Colin,
> 
> > One idea if you are forced to put the CD in a wallet would be to
print a
> > jewel case insert inside the mag. That way anyone who has easy
access to
> > cheap cases (most people must have a Poundland or suchlike near)
could 'Do
> > it themselves'
> 
> I personally take the discs out of their jewel cases and bin them
anyway,
> leaving the front cover and disc in a wallet. Makes for easier
storage...

Bin them?!!! Give 'em to me... :)

Matt W - trapped between two universes




Message 38232

From :jeeveseye@yahoo.com
Subject: [afb] no blizzard startup menu
Date: Fri, 26 Nov 1999 14:25:57 -0800
<html>Everyone who has a blizzard ppc in their amiga knows about the blizzard
startup menu and the settings on the board that it can set, but my
problem is that I cannot access it.  I have an a1200 installed into an
eyetech ez tower with a blizzard 160 040 and a blizardvision graphics
card installed. the keyboard interface is the basic one that comes with
the tower kit.

It is not a major problem but slightly annoying on an otherwise stable
system.

Check out WWW.Myoneural.com and please send me some feedback on the
visual quality.

Cheers </html>




Message 38233

From :"Ian Urie" <ianurie@jwu.u-net.com>
Subject: [afb] Re: Review OS3.5
Date: 26 Nov 99 22:13:47 -0500
On 25-Nov-99 05:32:42, Sealey, M. said about [afb] Re: Review OS3.5:
> AWeb is *NOT* a demo! It's got less features than the full
> package, but there is no real lost functionality, no silly
> timeout, no freakish shareware fee to pay. It's a fully fledged
> browser, but just without all those 'advanced' features on
> it.

> Go and look at the demos of AWeb on the Amigactive to AFCDs,
> and then look at the AWeb 3.3SE package on the OS3.5 CD. There
> is a BIIIIG difference.

Like what?
Tell me a fully fledged browser you can't use a hotlist with,
SSL,cache browser?????

I don't use AWeb and the version included with 3.5 hasn't changed
my mind.IMHO,if I have to pay a fee to get the features it advertises,
its a demo.
And no, I didn't buy it for internet support.
-- 
Ian Urie  <ianurie@jwu.u-net.com>
Uin:19729444
COFFEE.EXE Missing - Insert Cup and Press Any Key




Message 38234

From :"Anthony Prime" <anthony@prime.clara.co.uk>
Subject: [afb] Re: I-Win machines available for review
Date: 25 Nov 99 23:16:16 +0000
Oh No Mash!!!!!!

> If the BoXeR were a woman having a period, she would
> have given birth and
> been pregnant again. Thats how late the boxcar is....

And that's how poor your biology is... ;)
-- 
Anthony Prime
>>Milennium Bug? No Problem - Powered by Amiga in Crewe
anthony@prime.clara.co.uk



Message 38235

From :"Anthony Prime" <anthony@prime.clara.co.uk>
Subject: [afb] Re: Wolf Speaks...
Date: 25 Nov 99 23:19:28 +0000
in a fit of rage Philip Meason said something about [afb] Re: Wolf Speaks...

>  Woo hoo!  
> Oh Mr. bank manager!  Mr. Bank manager..!

Yes sir, what can I do for you.... Oh I see. You mean /your/ Bank
Manager!
-- 
Anthony Prime
>>Milennium Bug? No Problem - Powered by Amiga in Crewe
anthony@prime.clara.co.uk



Message 38236

From :"Gareth Knight" <gaz_k@onlyamiga.freeserve.co.uk>
Subject: [afb] Re: Amiga Pamphlet Revisited (Was AF, or lack there of!)
Date: Fri, 26 Nov 1999 22:25:58 -0000
Ben Vost edited:
> Have a look in the back of the mag. There's an advertising dept. that
calls
> people up all month long trying to get more ads.
So who did they have to call for the 0906 chat lines? ;)
--
Gareth Knight
Amiga Interactive Guide http://aig.amiga.tm




Message 38237

From :Mike Quinlan <100755.2612@compuserve.com>
Subject: [afb] Re: Review OS3.5
Date: Fri, 26 Nov 1999 18:06:44 -0500
Message text written by INTERNET:afb@egroups.com
><

Tried the icon quality to poor, does not seem to make any difference. Tri=
ed
bad, still no difference. I guess the GVP 030 is just not up to it.

(off topic.
Anyone any info on turning an 030 33MHz into a 50MHz, the board already h=
as
the 030+68882 50MHz but will not 'see' the ram with the 50MHz clock fitte=
d.
sorry Matt.)

Yes you are right about AWebSE, it does not contain some of the functions=

it does not time out, but it does have the annoying requesters. If it is
packaged as  a working browser why have the requesters? I do take your
point though about it being free, yes it is.

No nasty patches running, a clean install of OS3.5, the menu is magic men=
u
that responds slowly, maybe down to the 030 again?

Great to see you are working on a disc rescue package etc. I'll buy it :)=


Regards,

Mike Q.



Message 38238

From :Bert Volders <bert@volders.demon.nl>
Subject: [afb] Re: Partnumbers A3000 compatible ZIP RAM (ZIG-ZAG casing)?
Date: Sat, 27 Nov 1999 00:26:46 +0100
Hey Pekka

On 26-nov-99, you wrote:

> Hello Bert
> 

> Are those used in A3000 the same that I had in my Apollo A520 for A500
> 020/881@25 MHz: TC 5144000AZ - 70 (1x4?) 4 pcs for 2MB?

I'm not sure. It could be. What I do know is that the ZIPs in DIL casings for
the Commodore 2000 SCSI controller + RAM expansion are usable on the A3000
motherboard. 
> 
> Regards
Regards
-- 
Bert Volders

http://www.volders.demon.nl
^^^^^Don't go there, its not finished yet...
bert@volders.demon.nl
amiga_3k@yahoo.com
ICQ_Nick: Speedy
ICQ_UIN: 38809545





Message 38239

From :Andrew Crowe <andrewcrowe@enterprise.net>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 21:47:33 +0000
Hi Everybody,

>> Next you'll be arguing that playstations would never have had a CD dri=
ve if sega hadn't been so 'inovative' with their MegaCD? =

> =

> thats not true actually ;-)

   I think you'll find that sega released their mega-cd first...

> Sony were to design the CD console for
> Nintendo...

   ...on which nintendo started the Snes-CD addon...

>who , funnily enough, pulled out of the deal.

   ...but stopped when they saw what a flop the MegaCD was.

>  Sony decided to
> carry on and release this new console themselves. the rest is history

   Yep, it sure is :)


   Anyway, it was just an example ;)

See ya :)
-- =

       Manta Soft  -  Amiga programing & web page designing
          http://mantasoft.aio.co.uk/       ICQ: 21829166        =

 Homepage updated 5/8/99 --- James Bond on GFX Card & CPU players!
  - ------------------- Quote of the day: -------------------- -
111,111,111 x 111,111,111 =3D 12,345,678,987,654,321
--The Miscellanea Digest




Message 38240

From :"Bruce" <bruff@free4all.co.uk>
Subject: [afb] How about video info
Date: 27 Nov 99 00:05:35 +0000
Hi all

Just an idea for the mag - it's a long time since I saw anythin int
the mag to do with video. I mean image grabbing, getting images into
the Amiga, etc. Tell us how many different ways this can be achieved -
what else is there apart from ProGrab and VidiAmiga24? Is there a
digicam that accepts an input to allow video/satellite connections?
Can a home-made board be made? Just an idea.
-- 
Regards,

Bruce.

===================================================================
Amiga 1200, Apollo12030 accellerator, MMU, FPU, 8mb fast ram, ext
floppy drive, IOBlix 1200p parallel port, Mitsubishi 3.5 gb hard
drive, Hitachi 16x CD Rom drive, Pace 56k (v90) external modem, ADI
15" SVGA monitor, Power scandoubler/flickerfixer, Canon BJC620
printer, Mustek 600CP ScanExpress Scanner.
===================================================================



Message 38241

From :"Bruce" <bruff@free4all.co.uk>
Subject: [afb] Amiga to Apple, Mac?
Date: 27 Nov 99 00:06:03 +0000
Hi folky wolkies (how do you spell that?)

Been lurking around a bit but now I need help:) I need to put a jpeg
and an EPS postscript file on a floppy to go to an applemac. I
formatted a floppy as PCO:, copied the files to it, took it to the
printers, didn't work. Even the great Quark Express couldn't open
them. The disks opened up, the icons were there, but old quarky
couldn't decode them. Anone know why?

BTW-Thanx to all those that helped with my ProGrab problems. Couldn't
get a decent one from Analogic, after trying three, so got a scanner
instead and never looked back. It's hard work to get the TV screen
flat to the scanner though. Mind you, if I try rolling it down as the
scanner head travels down... : ) Might work with a bottle label that.


-- 
Regards,

Bruce.

===================================================================
Amiga 1200, Apollo12030 accellerator, MMU, FPU, 8mb fast ram, ext
floppy drive, IOBlix 1200p parallel port, Mitsubishi 3.5 gb hard
drive, Hitachi 16x CD Rom drive, Pace 56k (v90) external modem, ADI
15" SVGA monitor, Power scandoubler/flickerfixer, Canon BJC620
printer, Mustek 600CP ScanExpress Scanner.
===================================================================



Message 38242

From :"Michael" <Michael@MysticalAmiga.Freeserve.co.uk>
Subject: [afb] Re: Ideas for cool stuff to add to an OS (COOLIDEA)
Date: Thu, 25 Nov 1999 19:45:57 -0000
> > Are there any other decent things you'd like to see
> > that you have seen on other Operating Systems and
> > would like on your Amiga? Nail them here :)
> > 
> > Can you leave the COOLIDEA tag up in the subject so
> > I can filter these to stand out? Thanks :)
> 
> Just remembered another one: Autorunning CDs.
> Configurable per-CD, of course, but useful for
> games which install (so they can say install or
> repair/uninstall/nevershowthisdamnedthingeveragain)
> 
I hate Autorunning on Cd under windows..its so very annoying!!

Please don't make this a feature under the new Amiga OS

Michael




Message 38243

From :"Michael" <Michael@MysticalAmiga.Freeserve.co.uk>
Subject: [afb] Re: Wipeout2097 -Links
Date: Thu, 25 Nov 1999 19:49:19 -0000
>
> I think you'll find 99.999% of PSX games are written in C if you don't
> believe me have a look at the exe.. look for stuff like %ld %d etc...

   Maybe C is used for stuff like the title screen menues/basic ingame
engine etc. but I think you'll find that all the important stuff (the
rendering engine, the game loop etc.) is in ASM.  Don't forget, the PSX only
has a ~30mhz processor, and C is just not fast enough, even with a (let's
not forget old) 3d co-processos and whatnot.

But considering the PSX has good 3D chipset (though only 3MB in total, IMB
buffer, 2MB other), and a
processor capable of 80 MIPS....this used to beat some PCs

Michael




Message 38244

From :"Michael" <Michael@MysticalAmiga.Freeserve.co.uk>
Subject: [afb] Re: Wipeout2097 -Links
Date: Thu, 25 Nov 1999 19:59:41 -0000
> > > Sometimes the exclusive licenses work. It worked to Goldeneye's
> > > advantage (no other company would have made as good a game as Rare)
> > >
> > Goldeneye (the game) plot did not follow the film plot to well...it has
> mass
> > gaps
> > in it!!
>
> It's a damn fine game though.
>
The only problems I have with goldeneye is that...I will list them:

*You can shoot missiles as walls and the explosion with go though the wall
if
you player is near it....really sucks, how can I know if someone shots a
missile
at a wall when I am on the other side!

*Shelds, weaponary, bullets always appear in the same place...on some of the
levels people can just guard then with a rocket or grenade
launcer.....should'nt
these appear in random posistion thus making it a little more fair!

*Levels are shorter in multiplayer than in single player...I know you can
use
an action replay cartridge to make the whole level playable in multiplayer
but I and many don't want to buy an action replay cartridge for just one
game!

Michael




Message 38245

From :"Michael" <Michael@MysticalAmiga.Freeserve.co.uk>
Subject: [afb] Re: siggy
Date: Thu, 25 Nov 1999 20:44:16 -0000
> Could you cut you sig down a bit and add "--" between your name and
details
> please? We don't want every one of your mails having a sig 10 times larger
> than the mail telling us about your system. Plus the -- will allow mailer
> to automatically snip your sig when replying

I think my sig is quite small compared to some...anyone remember that 18
line sig!..also
if I have a long email I cut the sig just to Michael (many on this list and
others don't even
even do that!)

Michael

Website: www.MysticalAmiga.Freeserve.co.uk (still not here)
Email: Michael@MysticalAmiga.Freeserve.co.uk

Machines used:
A1200T with Z3, 160MHz PPC 603e/25Mhz '040, 18 MB (2MB Chip, 16MB Fast)
A500 with GVP HD+,5MB RAM (0.5MB Chip,4.5MB Fast), kickstart 1.2/2.5, 3 ext
floppys, Z2 slot
CD32 with SX-1, 10MB (2MB Chip, 8MB Fast)
Fried/Dead unexpanded A1200




Message 38246

From :"Michael" <Michael@MysticalAmiga.Freeserve.co.uk>
Subject: [afb] Re: Gameboys
Date: Thu, 25 Nov 1999 20:46:29 -0000
> > Nintendo normally come up with the ideas first...anyone remember
> > the D pad, rumble pack, etc
>
> The Dpad was a joystick with the stick ripped off and the rumble pack was
> done yeeeears ago.
>
Yes, but it was a more compact design to...you normally don't get
microswitched
D pads do you!...though I prefer microswitched joysticks (like the Zipstick
and
CompPro!)

Michael




Message 38247

From :chris <cmillar@amigappc.u-net.com>
Subject: [afb] Re: GoldenEye Tactics (was Wipeout2097 -Links)
Date: Sat, 27 Nov 1999 00:24:17 +0000
Hello Michael

On 25-Nov-99, you wrote:

>> > Goldeneye (the game) plot did not follow the film plot to well...it has

> The only problems I have with goldeneye is that...I will list them:

> *Shelds, weaponary, bullets always appear in the same place...on some of
> the levels people can just guard then with a rocket or grenade
> launcer.....should'nt these appear in random posistion thus making it a
> little more fair!
> 
If you're playing "The Golden Gun", all you have to do is guard the Golden
Gun and ammo, and you're invincible. :-)  I thrashed a mate 20-0 doing
that. ;-)

> *Levels are shorter in multiplayer than in single player...I know you can
> use
> an action replay cartridge to make the whole level playable in multiplayer
> but I and many don't want to buy an action replay cartridge for just one
> game!
You don't want a huge level for multiplayer anyway....small, tight levels
are the best, IMHO.

Regards

chris
-- 
Fat Bottomed Girls, you make the rockin' world go round.
-- Fat Bottomed Girls, Queen

Powered by PowerPC Amiga in Dumfries & Galloway

A1200 Power Tower, 200Mhz PPC/060 50Mhz, BVision, 74Mb Ram, OS3.5, CGX V4.1

Panasonic 36" Wiiiiddeessccrreeennn TV, Pioneer 717 MultiRegion DVD, Denon
AC3 Decoder, JBL Speakers, Kef SubWoofer..... 




Message 38248

From :"Matt" <mws2@leicester.ac.uk>
Subject: [afb] Re: Gameboys
Date: Fri, 26 Nov 1999 16:48:28 -0800
"alan l.m. buxey" <kcci-@central.susx.ac.uk> wrote: 
original article:http://www.egroups.com/group/afb/?start=3D38218
> 
> hi,
> 
> > I didn't say that, YOU said that. They started a *CRAZE*,
> > a *FAD*, a *COOL THING*. They did not invent them, but
> > you'd be damned lucky to find a Playstation or a
> > Dreamcast with one on if the N64 hadn't innovated enough
> > to include one as standard.
> 
> no, PSX analogue controllers have almost always been an option

Where they included as standard? How long did it take them to
*release* them as an option?

My point is not whether they were 'always an option'. My point is
that Nintendo had the balls to do it first, something which both
Sega and Nintendo have yet to do. I very very much doubt anyone
would be using analogue pads with their consoles now if Nintendo
hadn't have paved the way. We'd all be using D-pads, and PC owners
would be laughing their asses off because they'd have the analogue
sticks, and Quake, and a decent 3D platformer.

Also don't forget that the Playstation was a Nintendo system before
they pissed Sony off.

> > You must be kidding, the most technologically advanced console
> > on the planet up until last month, with the best games designers
> > on the planet working for it, and it's crap?
> 
> most technilogically advanced? developers left Nintendo in droves
> because they limited their abilities too much!

That's what they tell you. What really happened is that Nintendo just
charge extortionate fees to manufacture carts. The N64 is piss easy
to program for, VERY much more so than the Playstation, it just costs
three times as much in the long run (essential SGI workstation, huge
licensing costs)

> cartridges...the speed of game loading is the only advantage of
> the N64 N64 games look better because everything has been
> antialiased to bu***ry..the resolution of the N64 is very low. 

It's the same as the Playstation's - in fact it's better because
it's got a deeper colour depth as standard (can use 21bit at the
same speed as the PSX manages dither-fest 15bit)

> this is why the N64 is easier to emulate than the PSX. THIS is
> a measure of how 'technilogically advanced' a console is.

The N64 is easy to emulate because it's display chip works via
display lists. It's OpenGL's inner workings in hardware - you
input a big list of instructions and it carries them out, and
they're very simple and fundamental instructions. There is no
'magic process' behind it like on most 3D chips (which are 
"insert vertices, and prepare to receive modifies vertices")
because you say "here is X" "here is Y" "here is Z" "rotate 1.8"
it's all stacks and queues. A LOVELY way to do 3D, so elegant.

> > CDs have ANYTHING over cartridges more than storage space,
> > you're sadly mistaken. DVDs on the other hand..
> 
> ...yes, finally Nintendo have realised..they'll probably never
> get Squaresoft back into their niche stable though

I'll not deny that Nintendo is in some deep shit, or that the N64
is badly marketted, but Nintendo have done more for the computer
industry - they practically restarted it after the 'big crash' in
the 80s, have innovated time and again, proved their worth in
software and hardware, and been awarded the top accolades.

Sony just have a bigger marketting department.

In a sense, it's a *bit* like the Amiga/PC situation - superior
machine and superior 'ethic' against the mighty marketting machine.
The latter always wins, but only a fool would say that Nintendo
or the Amiga were 'crap' simply because they don't get the ratings
look at the Gameboy, the analogue stick 'craze', the d-pad in
the first place, the first ever 3D-with-a-camera-platformer (Mario64)
and the cutesy coup that is Pok=E9mon - and God himself Shigeru
Miyamoto. Who can really say that Nintendo need Square to succeed in
the realms of RPGness when they have the guy who invented Zelda??

(Although I will say that the Playstation has some far superior games
to the N64's counterparts, especially in driving sims)

Neko




Message 38249

From :"Carl Berry" <mlist@cberry.prestel.co.uk>
Subject: [afb] Re: AFCD Surveys
Date: 27 Nov 99 01:44:03 +0000
Hi Alan,

> the mags came to an agreement not to put full games on CD's
> anymore as it affected sales of other games...so why wasnt this done for
> applications too?

Ummm.... because if IRC, and I have been known to be wrong several
times on this list :-), that wasn't actually an agreement between the
mags.  I think it was ELSPA's (or equivalent) response to Amiga
Power's statement (on launch) that it would carry a full price game on
the cover every issue.  The resulting annoucement was that no 16 bit
magazines would carry complete games and that 8 bit magazines would
carry  no more than 2 per month, failure to adhere to this would mean
software houses would withhold review copies etc.  Hence AP started
putting complete games on the cover again near it's death as it
didn't really matter any more (and half the companies had fallen out
with them anyway).

Because the application software industry has no equivalent body no
pressure was put on magazines to do similar to serious applications.

....I think.

Carl
Accy, Lancs.




Message 38250

From :"Carl Berry" <mlist@cberry.prestel.co.uk>
Subject: [afb] A question of sanity
Date: 27 Nov 99 02:10:54 +0000
Hi All,

Here we go :-)

I installed OS3.5 a while back and recently bought a buffered IDE
interface (had lots of fun installing that) to run a CD Drive.  As I
mentioned in a previous post I previously only had SCSI drives hanging
off a squirrel interface and had to play about with the OS3.5
installation eventually lying and telling it I had a buffered IDE 
interface.

Anyway it was all working nicely when I came across all of these posts
about problems with IDE interfaces and the solutions to add skip
romupdates in startup-sequence or rename "Amiga ROM update" in DEVS:

"Hang on" I thought "I didn't do any of those", so a swift check of
DEVS: showed that I didn't have "Amiga ROM update" in there.  Ok I
thought I'll look in storage:  Nope not there either.  I did a Find
rountine on my workbench partition to find I didn't have the said file
anywhere on my hard drive.   Ok, time to check the CD.  Looked in the
Workbench directory, not there.  Find on entire OS3.5 CD, there it is
in "emergency  boot" directory".  So I happily copy it across to DEVS:
and reboot.

"chug chug" says Mr. Boot Floppy (you see some of us need 'em to boot
SCSI drives)

"clunk, whirr" said Mr. Zip drive.

"Clicky, click" responded Mr. SCSI HD.

Then everyone was quiet and Mr. Monitor had a very black face.  

So my question is this.  Given that I only found out about this from
posts and the manual on the CD that said remove this file if your IDE
drive doesn't work and that I had to dig out my WB3.0 disk and
squirrel master disk so I could mount the drive manually and remove
the file from DEVS: 

WHAT IN GOD'S NAME POSSESSED ME TO WASTE NEARLY AN HOUR OF MY LIFE
TO DO THIS ????

Premature senile dementia setting in at the age of 26 is the only 
reason I can find so far.  Thank you for your time and patience.

Carl
Accy, Lancs.




Message 38251

From :Bippy M <BippyM@stingent.freeserve.co.uk>
Subject: [afb] Re: Phone Codes
Date: Sat, 27 Nov 1999 02:52:02 +0000
Howdy Matthew

On 25-Nov-99, Matthew O'Neill wrote:

MO> Hi Bippy
MO> Somewhere around 25-Nov-99, you spewed some some gumph about [afb] Phone
MO> Codes

MO>> If anyone is interested in my little proggie then email me but put
MO>> AmPCSReg as the subject..

MO> Please dont make that the final name of the program. Stuff with crap
MO> names like that pisses me off, give it a half decent name!

MO> My suggestion: Arean

Umm.. Too late :( I let the guys who came up with the idea name it... But I
might change it for v2.0.. Have you tried it tho? It's not too bad (Plug)
:))

Cya

Bippy M

-- 
x----------------| BippyM@Stingent.freeserve.co.uk |-----------------x
|                                                                    |
|  Current Projects:                                                 |
|                    Overflow (Pipemania Clone) [..^.......] 30%     |
|                    Packer2Packer Suite        [.^........] 20%     |
|                                                                    |
x----------------| BippyM@Stingent.freeserve.co.uk |-----------------x




Message 38252

From :"Will" <wills-place@engineer.com>
Subject: [afb] Turboprint.
Date: Fri, 26 Nov 1999 23:27:07 -0800
I use Turboprint for photo/graphics printing of files prepared in Coral
paint/Paint shop pro5.

I would be interested in chatting to other Turboprint users with a view
to tweeking Turboprint to reproduce to Adobe standards - perhaps I am
asking too much of it but we will see.

Anybody interested please email me directly at will@post.com

Cheers,

Will.




Message 38253

From :"Jonathan Day" <jonday@totalise.co.uk>
Subject: [afb] Re: Blimey!
Date: Fri, 26 Nov 1999 20:31:06 -0000
Hi Kev

> On Thu, 25 Nov 1999 00:55:05 -0000, Jonathan Day (jonday@totalise.co.uk)
wrote:
                                   ^^^^^^^^^^^^^^

> > > The worst part is, the original five of us who did reply are going to
look
> > > bad in comparison as we only wrote one line and not half a page!
> >
> > The worst part is that it seems that it was people who don`t contribute
that
> > much to afb who bothered to respond.
>
> I take it you're on about the follow-up posts to afb, not the ones
directly
> to Clare Hatfield here.  I know that to some people this might be easy to
> understand, but it's about 6.25 am cos I've just got up for work.  Anyway
> yeah, I agree, quite a few of those additional posts did seem to be from
> people who I hadn't really "noticed" on here before ...

Sorry if I was unclear, I`d just got in from the pub...  What I meant was
that the original 5 mails to Claire seemed to come from 'quiet' afbers.
This is bad cos if the 'noisy' lot, the 'torch bearers' [ :-) ]can`t be
bothered to respond, we, the community, are wasting our time with the Amiga:
it has no chance of survival.

Responses from the un-noticed is good news.  I only wish the lurkers would
participate in polls where they can have an influence whilst remaining
passive on the mailing front.
>
> Unless you're just having a sly dig at me  ;-)

Not in the least, for the reasons above.

> > > Bah humbug  ;-)
> >
> > And a merry christmas to you too ;-)
>
> Don't you start!  It's still November.  It's not Christmas for another
> month!  Yes people, there are 30 days to go ...
>
> Kev

Just had to be the first ;-)

Jon
--

(apparently this '--' will benefit some of you, though of course said people
won`t know I`ve done it special like.)





Message 38254

From :=?iso-8859-1?q?Ant's=20Spam?= <spam_mail250@yahoo.com>
Subject: [afb] Re: Gameboys
Date: Sat, 27 Nov 1999 01:27:03 -0800 (PST)
Regardless of how powerful the N64 is, it's failing
because (as Digitiser pointed out), Nintendo are
releasing Fun Multicoloured Machines, on which you'll
be able to play the 60 Donkey Kong, coming out next
year.  And nothing else, because nothing else is being
released.

But I can happily bask in the knowledge, as I twiddle
my housemate's analogue N64 pad futilely and stare at
the empty cartridge slot, that I have the most
advanced machine.  (And the option of a see-through
yellow one!)
__________________________________________________
Do You Yahoo!?
Thousands of Stores.  Millions of Products.  All in one place.
Yahoo! Shopping: http://shopping.yahoo.com



Message 38255

From :"Kevin Fairhurst" <redvers@redvers.u-net.com>
Subject: [afb] Re: Blimey!
Date: 27 Nov 99 09:32:39 +0000
On Fri, 26 Nov 1999 20:31:06 -0000, Jonathan Day (jonday@totalise.co.uk) wrote:
> Hi Kev

lo Jon 

> > > > The worst part is, the original five of us who did reply are going to look
> > > > bad in comparison as we only wrote one line and not half a page!
> > >
> > > The worst part is that it seems that it was people who don`t contribute that
> > > much to afb who bothered to respond.
> >
> > I take it you're on about the follow-up posts to afb, not the ones directly
> > to Clare Hatfield here.  I know that to some people this might be easy to
> > understand, but it's about 6.25 am cos I've just got up for work.  Anyway
> > yeah, I agree, quite a few of those additional posts did seem to be from
> > people who I hadn't really "noticed" on here before ...
> 
> Sorry if I was unclear, I`d just got in from the pub...  What I meant was
> that the original 5 mails to Claire seemed to come from 'quiet' afbers.
> This is bad cos if the 'noisy' lot, the 'torch bearers' [ :-) ]can`t be
> bothered to respond, we, the community, are wasting our time with the Amiga:
> it has no chance of survival.

So how do you know who emailed Clare Hatfield?  Are you her in disguise?  ;)
Whilst I admit I'm not in the top 5 posters (I'm in at joint 20), how do
you know that it wasn't some of the top 5 posters who originally mailed
Clare?  As I said before, a number of those who eventually responded to
Ben's (kick up the @r$e?) comment that there'd be a blank page seemed to me
to be 'quiet' afbers and not the usual 'noisy' lot ...

> Responses from the un-noticed is good news.  I only wish the lurkers would
> participate in polls where they can have an influence whilst remaining
> passive on the mailing front.

I try to participate in all relevant polls (thanks for reminding me, I
nearly forgot today  ;)  and I also partake in some of the less-serious
ones.  Yes, Sarah-Michelle Gellar is my wife ...

> > Unless you're just having a sly dig at me  ;-)
> 
> Not in the least, for the reasons above.

Let you off then  :-)

> > > > Bah humbug  ;-)
> > >
> > > And a merry christmas to you too ;-)
> >
> > Don't you start!  It's still November.  It's not Christmas for another
> > month!  Yes people, there are 30 days to go ...
> 
> Just had to be the first ;-)

I doubt you'll be the last ...

Kev

-- 
Kevin "Redvers" Fairhurst - ICQ 56332267




Message 38256

From :b.beukhof@chello.nl
Subject: [afb] Re: no blizzard startup menu
Date: Sat, 27 Nov 1999 01:42:56 -0800
<html>jeevesey-@yahoo.com wrote: <a href='http://www.egroups.com/group/afb/?s
tart=38232' target='newWindowForOriginalArticle'> original article:
</a><BR><P>
<P>

<!-- Start SafeHtml Version 1.8-->
Everyone who has a blizzard ppc in their amiga knows about the blizzard
startup menu and the settings on the board that it can set, but my
problem is that I cannot access it.  I have an a1200 installed into an
eyetech ez tower with a blizzard 160 040 and a blizardvision graphics
card installed. the keyboard interface is the basic one that comes with
the tower kit.
<BR>
Have you installed one of the newer versions of the flash update ?
Older 
version wouldn't allow certain blizzard ppc cards to access the menu.
<BR>
It is not a major problem but slightly annoying on an otherwise stable
system.

Check out WWW.Myoneural.com and please send me some feedback on the
visual quality.

Cheers 



<P>
</html>




Message 38257

From :"Kevin Fairhurst" <redvers@redvers.u-net.com>
Subject: [afb] Polls problem ...
Date: 27 Nov 99 09:48:20 +0000
There seems to be a tiny problem with the polls in that if you reply to a
poll, change your email address with egroups, and then reply again, rather
than change your answer as it normally does, it allows you to post twice.

By doing this I have accidently ('onest guv, I wasn't trying to break it ;)
voted twice on a couple of the current polls ....

Sorry to all concerned if this affects your results wildly (M Sealey and S
Holmes)

Kev

-- 
Kevin "Redvers" Fairhurst - ICQ 56332267




Message 38258

From :"Will" <wills-place@engineer.com>
Subject: [afb] Re: Turboprint.
Date: Sat, 27 Nov 1999 01:56:39 -0800
"will" <wills-plac-@engineer.com> wrote: 
original article:http://www.egroups.com/group/afb/?start=38252
> I use Turboprint for photo/graphics printing of files prepared in
Coral
> paint/Paint shop pro5.
> 
> I would be interested in chatting to other Turboprint users with a
view
> to tweeking Turboprint to reproduce to Adobe standards - perhaps I am
> asking too much of it but we will see.
> 
> Anybody interested please email me directly at will@post.com
> 
> Cheers,
> 
> Will.

I don`t know why but the email address left out an l,

it should read WILL@post.com

Cheers,

Will
> 




Message 38259

From :"Will" <wills-place@engineer.com>
Subject: [afb] Re: Turboprint.
Date: Sat, 27 Nov 1999 02:07:16 -0800
"will" <wills-plac-@engineer.com> wrote: 
original article:http://www.egroups.com/group/afb/?start=38258
> "will" <wills-plac-@engineer.com> wrote: 
> original article:http://www.egroups.com/group/afb/?start=38252
> > I use Turboprint for photo/graphics printing of files prepared in
> Coral
> > paint/Paint shop pro5.
> > 
> > I would be interested in chatting to other Turboprint users with a
> view
> > to tweeking Turboprint to reproduce to Adobe standards - perhaps I
am
> > asking too much of it but we will see.
> > 
> > Anybody interested please email me directly at will@post.com

Will
> > 
> > Cheers,
> > 
> > Will.
> 
> I don`t know why but the email address left out an l,
> 
> it should read WILL@post.com
> 
> Cheers,
> 
> Will

I don`t believe it - it`s done it again !!

The email address sould read will at post dot com

Will (With 2 lls)




Message 38260

From :"Michael" <Michael@MysticalAmiga.Freeserve.co.uk>
Subject: [afb] Re: Breakin a monopoly
Date: Sat, 27 Nov 1999 00:59:32 -0000
> > Anyone got any thoughts on how the *very* possible break-up of MS might
> > have on alternative platforms (particularly the Amiga of course!)?
> >
> > MS Breakup: http://www.amiga.org
>
> yes...Microsoft being broken up into 3 parts , the OS, the software and
> the internet division, might lead to a situation where MS-soft actually
> ports their programs to other OS's - such as Linux and AmigaOS...it
> could happen (if Amiga starts to rise again). we might even get some
> internet support.
>

This idea scares me....Bill Gates would still own all three wouldn't he...so
he could do a kind of 'insider trading' type thing....and imagine Microsoft
in three little companies all with the power of Microsoft today have, it
would
be a nightmare!

Michael




Message 38261

From :"Michael" <Michael@MysticalAmiga.Freeserve.co.uk>
Subject: [afb] Re: DMA, A1200 Zorro bus boards and the clock port...
Date: Sat, 27 Nov 1999 01:02:39 -0000
> > The Clockport was designed for an internal clock...not for having a
budged
> > Zorro busboard hanging off it and anyway what is the point for a company
to make a
> > new Zorro busboard with the BoXeR/AmiRage on the horizion!
>
> And how long are they going to be on the horizon?
>

I hope before Christmas, but I think it might be after....imagine a nice
fast/cheap good graphics
card and Soundcard....nice!

Michael




Message 38262

From :"Michael" <Michael@MysticalAmiga.Freeserve.co.uk>
Subject: [afb] Re: GoldenEye Tactics (was Wipeout2097 -Links)
Date: Sat, 27 Nov 1999 01:24:31 -0000
> > *Shelds, weaponary, bullets always appear in the same place...on some of
> > the levels people can just guard then with a rocket or grenade
> > launcer.....should'nt these appear in random posistion thus making it a
> > little more fair!
> >
> If you're playing "The Golden Gun", all you have to do is guard the Golden
> Gun and ammo, and you're invincible. :-)  I thrashed a mate 20-0 doing
> that. ;-)
>
Golden Gun is boring...first it makes the game crappy....someone has a crap
weapon against a
powerful weapon....the golden gun is to slow reloading and everyone runs
from you if you get it
and also you cannot pick up armor when you have it!

> > *Levels are shorter in multiplayer than in single player...I know you
can
> > use an action replay cartridge to make the whole level playable in
multiplayer
> > but I and many don't want to buy an action replay cartridge for just one
> > game!
> You don't want a huge level for multiplayer anyway....small, tight levels
> are the best, IMHO.
>
You do....I want to beable to play the whole of the facility level...I mean
you would
be able to sniper like crazy...imagine being able to run around the gas
tanks and being
able to shout...'Don't shoot the tanks!!!!' and then shoot you mate in the
head with a
pistol....nice!....

Also has anyone else completed the facility level in under the time
limit....its really hard but
I have done it!!!...on the time limit!

Michael




Message 38263

From :Andrew Crowe <andrewcrowe@enterprise.net>
Subject: [afb] Re: A question of sanity
Date: Sat, 27 Nov 1999 10:36:21 +0000
Hi Everybody,

> WHAT IN GOD'S NAME POSSESSED ME TO WASTE NEARLY AN HOUR OF MY LIFE
> TO DO THIS ????
> 
> Premature senile dementia setting in at the age of 26 is the only 
> reason I can find so far.  Thank you for your time and patience.

   Nah, it'll just be morbid curiosity ;)

See ya :)
-- 
       Manta Soft  -  Amiga programing & web page designing
          http://mantasoft.aio.co.uk/       ICQ: 21829166        
 Homepage updated 5/8/99 --- James Bond on GFX Card & CPU players!
  - ------------------- Quote of the day: -------------------- -
Final proof that dolphins are more intelligent than humans:
Not one dolphin has, as of yet, upgraded to Windows '95.




Message 38264

From :Matthew O'Neill <mash@myamiga.freeserve.co.uk>
Subject: [afb] Re: "Computing racism"
Date: Fri, 26 Nov 1999 14:20:19 +0100
On 26-Nov-99, Alex Timiney wrote:

> -curry, wondering what curried mash would taste like...

Well me girlfriend likes strawberry mash, cream mash, jam mash.... I'll stop
now ;)

Mash - doesn't like marmite
-- 
Matthew O'Neill - MashMan
HTTP://www.bigwig.net/mash

Hardware hackers DO IT intermittently.








Message 38265

From :Andrew Crowe <andrewcrowe@enterprise.net>
Subject: [afb] Re: Amiga to Apple, Mac?
Date: Sat, 27 Nov 1999 10:39:32 +0000
Hi Everybody,

> Been lurking around a bit but now I need help:) I need to put a jpeg
> and an EPS postscript file on a floppy to go to an applemac. I
> formatted a floppy as PCO:, copied the files to it, took it to the
> printers, didn't work. Even the great Quark Express couldn't open
> them. The disks opened up, the icons were there, but old quarky
> couldn't decode them. Anone know why?

   You did give them the right file extention right? .jpg and .eps ?

Like PC's, Apples refuse to load a file that isn't set as whatever, on ap=
ple disks this is set in the 'resource fork' but when loading from PC dis=
ks it relys on the PC 3 chr file extention.

Also, make sure the ms-dos file extentions are set propperly. I can't rem=
ember how though

See ya :)
-- =

       Manta Soft  -  Amiga programing & web page designing
          http://mantasoft.aio.co.uk/       ICQ: 21829166        =

 Homepage updated 5/8/99 --- James Bond on GFX Card & CPU players!
  - ------------------- Quote of the day: -------------------- -
It's a cruel, cruel summer, leaving me here on my own,
-- Ace of Base




Message 38266

From :"Oliver Roberts" <oliver.roberts@iname.com>
Subject: [afb] Re: Turboprint.
Date: 27 Nov 99 10:24:45 +0000
On 27-Nov-99 10:07:16 GMT, Will wrote:

>> I don`t know why but the email address left out an l,
>> 
>> it should read WILL@post.com
>> 
>> Cheers,
>> 
>> Will

> I don`t believe it - it`s done it again !!
>
> The email address sould read will at post dot com
>
> Will (With 2 lls)

That's what your address will always look like on the website!
eGroups replaces the last char of the email name with a '-' as an
anti-spam measure (for robots that leach e-mail addresses from
websites).

Your address will show up in full to everybody who has set their
afb subscription to send the messages via e-mail, instead of "read
on the web".

-- 
 *Oliver Roberts*  -  Norwich, UK  -  Software Developer & Web Designer
 /oliver.roberts@iname.com/  |  /oliver@amigaf1.freeserve.co.uk/
 http://www.nanunanu.org/~oliver/  -  ICQ: 34640231
-- 
 The Amiga RC5 Team Effort ==> http://distributed.amiga.org/
<tsb>




Message 38267

From :"Will" <wills-place@engineer.com>
Subject: [afb] Re: Turboprint.
Date: Sat, 27 Nov 1999 03:11:04 -0800
> >
> > The email address sould read will at post dot com
> >
> > Will (With 2 lls)
> 
> That's what your address will always look like on the website!
> eGroups replaces the last char of the email name with a '-' as an
> anti-spam measure (for robots that leach e-mail addresses from
> websites).
> 
> Your address will show up in full to everybody who has set their
> afb subscription to send the messages via e-mail, instead of "read
> on the web".
> 
> -- 
>  *Oliver Roberts*  -  Norwich, UK  -  Software Developer & Web
Designer
>  /oliver.roberts@iname.com/  |  /oliver@amigaf1.freeserve.co.uk/
>  http://www.nanunanu.org/~oliver/  -  ICQ: 34640231

That explains it - thanks,

Will. 




Message 38268

From :"Neil Bothwick" <neil@wire.net.uk>
Subject: [afb] Re: Turboprint.
Date: 27 Nov 1999 10:13:32 +0000
Will said, 

> I would be interested in chatting to other Turboprint users with a view
> to tweeking Turboprint to reproduce to Adobe standards - perhaps I am
> asking too much of it but we will see.

There's a TurboPrint mailing list on OneList.

    mailto:TurboPrint-subscribe@ONElist.com


Neil
-- 
Neil Bothwick - Connected via Wirenet
The UK's first Amiga-only internet access provider
http://www.wire.net.uk
-- 
Change is inevitable. Except from a vending machine.




Message 38269

From :Andrew Crowe <andrewcrowe@enterprise.net>
Subject: [afb] A new amiga in the PSX2?
Date: Sat, 27 Nov 1999 11:43:45 +0000
Hi Everybody,

I've been thinking... (No it doesn't /'make a change'/ thank you very muc=
h! :)


The specs for the PSX2 are quite interesting:

Standard ports (USB, PCMICIA etc.)

Keyboard, mouse, harddrive's available =


56k or cable modems etc.


It's starting to sound more like a computer then a console.. Which remind=
s me of a certain other type of computer, about 14 years ago.

If I remember correctly, this is how Amiga took of, as a games machine, b=
ut it actually turned out to be quite a vercatile system.


Maybe this'll happen to the PSX2? If no decent new amiga machines come ou=
t, and the Psx2 doesn't have stupid WindowsCE on it, maybe we should keep=
 an eye on it?    =


Hey, it'll be better then a PC won't it?  :)


See ya :)
-- =

       Manta Soft  -  Amiga programing & web page designing
          http://mantasoft.aio.co.uk/       ICQ: 21829166        =

 Homepage updated 5/8/99 --- James Bond on GFX Card & CPU players!
  - ------------------- Quote of the day: -------------------- -
The longest recorded flight of a chicken is thirteen seconds.
--The Miscellanea Digest




Message 38270

From :Andrew Crowe <andrewcrowe@enterprise.net>
Subject: [afb] Re: How about video info
Date: Sat, 27 Nov 1999 11:26:03 +0000
Hi Everybody,

> Can a home-made board be made? Just an idea.

   Funny you should say that, because on aminet there's a doc that shows =
you exactly how to make a black and white video capture card, and softwar=
e to use it :)   (Can't remember what its called though)

See ya :)
-- =

       Manta Soft  -  Amiga programing & web page designing
          http://mantasoft.aio.co.uk/       ICQ: 21829166        =

 Homepage updated 5/8/99 --- James Bond on GFX Card & CPU players!
  - ------------------- Quote of the day: -------------------- -
"Bother," said Pooh, as his bits and pieces got stick in the door hinge.




Message 38271

From :Andrew Crowe <andrewcrowe@enterprise.net>
Subject: [afb] Re: OT Gameboys (or more, 'PSX vs N64')
Date: Sat, 27 Nov 1999 11:34:19 +0000
Hi Everybody,

> Where they included as standard? How long did it take them to
> *release* them as an option?

   So? You can get 'em can't you?

> My point is not whether they were 'always an option'. My point is
> that Nintendo had the balls to do it first, something which both
> Sega and Nintendo have yet to do.

   (I presume you mean sega and sony there)

   I wouldn't call it balls. Nintendo thought, 'why not be a bit more ori=
ginal with our pad?' so they stuck an anaolgue stick in the middle of one=
, with some other strange button configs.

   Then, Sony and sega realsied 'hey, there's an idea'. and did there own=
 analogue pads. And in my opinion, did a better job of it :)  (I'm sorry,=
 I much prefer the PSX pads to N64 ones, they're just a little too fidly)=


> I very very much doubt anyone
> would be using analogue pads with their consoles now if Nintendo
> hadn't have paved the way. We'd all be using D-pads,

   I wouldn't count on it. Especially if Sony had an analogue pad designe=
d from the start. It's just nintendo pushed it along a bit.

> and PC owners
> would be laughing their asses off because they'd have the analogue
> sticks, and Quake,

   Ooo wow, Quake.

> and a decent 3D platformer.

   What decent 3D platformer?
 =


> Also don't forget that the Playstation was a Nintendo system before
> they pissed Sony off.

   Ahem, I think you'll find that Nintendo saw what a flop the MegaCD was=
, /and didn't have the balls/ to continue developement. Sony thought 'fin=
e, we'll just finish it ourselves.' And they did.  Rather bad move for ni=
ntendo me thinks...
 =

>> most technilogically advanced? developers left Nintendo in droves
>> because they limited their abilities too much!
> =

> That's what they tell you. What really happened is that Nintendo just
> charge extortionate fees to manufacture carts. The N64 is piss easy
> to program for, VERY much more so than the Playstation, it just costs
> three times as much in the long run (essential SGI workstation, huge
> licensing costs)

   Lets be honest here, you can get better gfx and /much/ better sound by=
 using a CD. When was the last time you saw an N64 game with raytraced cu=
t-scenes, CD quality sound tracks etc?  =


   Also, If I remember, Nintend is very picky about their developers, esp=
ecially about releasing games on other systems.  Would FF7/8 have been on=
 the PC if they were written for nintendo? I don't think so, so It's almo=
st no wonder a lot of developers moved. Also, PSX was out a good time bef=
ore the N64. =


>> cartridges...the speed of game loading is the only advantage of
>> the N64 N64 games look better because everything has been
>> antialiased to bu***ry..the resolution of the N64 is very low. =

> =

> It's the same as the Playstation's - in fact it's better because
> it's got a deeper colour depth as standard (can use 21bit at the
> same speed as the PSX manages dither-fest 15bit)

> The N64 is easy to emulate because it's display chip works via
> display lists. It's OpenGL's inner workings in hardware - you
> input a big list of instructions and it carries them out, and
> they're very simple and fundamental instructions. There is no
> 'magic process' behind it like on most 3D chips (which are =

> "insert vertices, and prepare to receive modifies vertices")
> because you say "here is X" "here is Y" "here is Z" "rotate 1.8"
> it's all stacks and queues. A LOVELY way to do 3D, so elegant.

   Of cource the N64 is more powerful then the PSX, it came out after it =
did. =

BUT, this extra power is, in my opinion, wasted on excessive bluring, tri=
-liner mapping, distance focusing etc. which actually makes the games /sl=
ower/ then PSX games.  Have you seen how *slowly* GoldenEye runs some pla=
ces?
 =

>>> CDs have ANYTHING over cartridges more than storage space,
>>> you're sadly mistaken. DVDs on the other hand..
>> =

>> ...yes, finally Nintendo have realised..they'll probably never
>> get Squaresoft back into their niche stable though
> =

> I'll not deny that Nintendo is in some deep shit, or that the N64
> is badly marketted, but Nintendo have done more for the computer
> industry - they practically restarted it after the 'big crash' in
> the 80s, have innovated time and again, proved their worth in
> software and hardware, and been awarded the top accolades.

   Doesn't mean they can keep up the good work they admittadly did. =


> Sony just have a bigger marketting department.
> =

> In a sense, it's a *bit* like the Amiga/PC situation - superior
> machine and superior 'ethic' against the mighty marketting machine.

   Since when has Nintendo had a better ethic then Sony?

Infact, I'd say that Sony has the better ethic, not puting so many restri=
ctions on developers etc

   Actually, since when has Nintendo not had a *HUGE* marketing devision?=
?? I'd say that nintendo started off with a much bigger console marketing=
 devision then Sony, they simply released N64 far too late and with not e=
nough developer support.

   So, infact, it's not like PC vs Amiga at all is it?  No, didn't think =
so :)

> The latter always wins, but only a fool would say that Nintendo
> or the Amiga were 'crap' simply because they don't get the ratings
> look at the Gameboy, the analogue stick 'craze', the d-pad in
> the first place, the first ever 3D-with-a-camera-platformer (Mario64)

   But, was something like tomb raider out before or after Mario? Anyway,=
 they both suck in my opinion, stupid fiddly camara movements. The most f=
un to play 3D platform I've played is the 1st person perspecive game 'Jum=
ping Flash'. Shame it was soooo damn easy.

> and the cutesy coup that is Pok=E9mon - and God himself Shigeru
> Miyamoto.

   Pokemon?  YYUUUUCHHHHH!    ;)

> Who can really say that Nintendo need Square to succeed in
> the realms of RPGness when they have the guy who invented Zelda??

   Final Fantasy 7/8 are much better then Zelda in my opinion. Infact, I =
liked some of the snes Sqare RPG's more then Zelda64.
 =

> (Although I will say that the Playstation has some far superior games
> to the N64's counterparts, especially in driving sims)

   I think that that is the main advatage of the PSX over N64 (althogh N6=
4 has some very good games, just not many)




   Anyway, roll on PSX2 I'd say :)
   =



   Hang on a sec, is this a console or Amiga mailing list, I can't rememb=
er :)

See ya :)
-- =

       Manta Soft  -  Amiga programing & web page designing
          http://mantasoft.aio.co.uk/       ICQ: 21829166        =

 Homepage updated 5/8/99 --- James Bond on GFX Card & CPU players!
  - ------------------- Quote of the day: -------------------- -
"Bother," said Pooh, as the toilet overflowed.




Message 38272

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Crashes
Date: Sat, 27 Nov 1999 11:46:37 +0000 (GMT)
On 27 Nov 1999, Tim Seifert wrote:

> > most patches need to be in the hallowed s:startup-sequence..where they
> > either run before setpatch, after setpatch and before loadwb or after
> > loadwb
>                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> 
> In which case, these ones (after SetPatch but before LoadWB) can go in
> the User-Startup script.  I use MCP in there, if I put it in any

not necessarily. user-startup is run very late in the startup-sequence.

happyenv is best run aftr setpatch, but well before user-startup stuff
(replacing the original ram:env stuff) for example!

alan




Message 38273

From :"Alan L.M. Buxey" <kcci1@central.susx.ac.uk>
Subject: [afb] Re: Amiga to Apple, Mac?
Date: Sat, 27 Nov 1999 12:01:51 +0000 (GMT)
On 27 Nov 1999, Bruce wrote:

> printers, didn't work. Even the great Quark Express couldn't open
> them. The disks opened up, the icons were there, but old quarky
> couldn't decode them. Anone know why?

the Mac needs to know what type of files they are...there is a small
commodity in the MacOS that allows this importing of foreign types.
 
alan




Message 38274

From :"Jonathan Day" <jonday@totalise.co.uk>
Subject: [afb] Re: Blimey!
Date: Sat, 27 Nov 1999 12:05:51 -0000
Hi Kev

> So how do you know who emailed Clare Hatfield?  Are you her in disguise?
;)

From the 'I was one' in later mails  ;-)

> Whilst I admit I'm not in the top 5 posters (I'm in at joint 20), how do
> you know that it wasn't some of the top 5 posters who originally mailed
> Clare?

See above.  Also speculating from some of the 'names' who posted after Ben`s
naughty boys speech.

> I try to participate in all relevant polls (thanks for reminding me, I
> nearly forgot today  ;)

S`all right, no new ones.

Jon
--







Message 38275

From :Bert Volders <bert@volders.demon.nl>
Subject: [afb] Re: A new amiga in the PSX2?
Date: Sat, 27 Nov 1999 13:34:17 +0100
Hey Andrew

On 27-nov-99, you wrote:


> 
> Hey, it'll be better then a PC won't it?  :)

Yes, it won't. No matter how silly and non-working PCs are, the amount of
software (though being total shit most of the time) is huge. Many titles
don't break the bank either. Now for the Sony software, well it is available
but at insane prices. So concluding: Amiga the way to go for me. Sony not an
option as a replacement.
> 
> 
> See ya :)
Regards
-- 
Bert Volders

http://www.volders.demon.nl
^^^^^Don't go there, its not finished yet...
bert@volders.demon.nl
amiga_3k@yahoo.com
ICQ_Nick: Speedy
ICQ_UIN: 38809545





Message 38276

From :"Alex Furmanski" <a.furmanski@virgin.net>
Subject: [afb] Re: GoldenEye Tactics (was Wipeout2097 -Links)
Date: Sat, 27 Nov 1999 13:09:50 -0000
Hi Chris

> >> > Goldeneye (the game) plot did not follow the film plot to well...it
has
>
> > The only problems I have with goldeneye is that...I will list them:
>
> > *Shelds, weaponary, bullets always appear in the same place...on some of
> > the levels people can just guard then with a rocket or grenade
> > launcer.....should'nt these appear in random posistion thus making it a
> > little more fair!
> >
> If you're playing "The Golden Gun", all you have to do is guard the Golden
> Gun and ammo, and you're invincible. :-)  I thrashed a mate 20-0 doing
> that. ;-)

I've discovered the best way to play it - put health on -10.  It's much more
realistic that way and one decent hit from a pistol will kill you.  It's
especialy good if you're playing against someone who's ridiculously good - a
flukey shot is a kill!

> > *Levels are shorter in multiplayer than in single player...I know you
can
> > use
> > an action replay cartridge to make the whole level playable in
multiplayer
> > but I and many don't want to buy an action replay cartridge for just one
> > game!
> You don't want a huge level for multiplayer anyway....small, tight levels
> are the best, IMHO.

Bunker's my fave, especially doing a 2-on-1 military op when the single
person camps with the special weapon :-)

Tatty byes
--
Alex Furmanski - a.furmanski@virgin.net
WWW: http://www.furmanskinet.connectfree.co.uk
ICQ - 51206302

This week's long lie: Early computers were large not, as is commonly
believed, because we could not manufacture compact integrated circuits, but
because in the 1960's electrons were approximately 3cm in diameter, and so
space had to be left for them to move around in the circuitry. Nowadays,
more modern electrons are used, some of which are only 0.1mm in diameter.




Message 38277

From :"Kevin Fairhurst" <redvers@redvers.u-net.com>
Subject: [afb] Re: Blimey!
Date: 27 Nov 99 13:40:23 +0000
On Sat, 27 Nov 1999 12:05:51 -0000, Jonathan Day (jonday@totalise.co.uk) wrote:
> Hi Kev
> 
> > So how do you know who emailed Clare Hatfield?  Are you her in disguise?
> ;)
> 
> From the 'I was one' in later mails  ;-)

I'm sure I didn't see Matt Sealey and Alan Buxley in any of them.  Oh, and
they're the top two posters ...

> > Whilst I admit I'm not in the top 5 posters (I'm in at joint 20), how do
> > you know that it wasn't some of the top 5 posters who originally mailed
> > Clare?
> 
> See above.  Also speculating from some of the 'names' who posted after Ben`s
> naughty boys speech.

See above.
 
> > I try to participate in all relevant polls (thanks for reminding me, I
> > nearly forgot today  ;)
> 
> S`all right, no new ones.

No but, as I pointed out in my "polls problem" post, I wanted to try
something out ... and it didn't work, just as I expected  ;-)

Kev

-- 
Kevin "Redvers" Fairhurst - ICQ 56332267




Message 38278

From :"Oliver Masters" <oll@masterspiece.com>
Subject: [afb] Re: "G spot?"
Date: Sat, 27 Nov 1999 13:46:16 +0100
>Well Ben, you certainly know how to piss people off and I'm not
>referring to myself.
>
[snip]
>
>As others have said... maybe if you made your comments on an informed basis
in stead of
>some personal stereotyping then you'd be a happier and friendlier person -
maybe then
>people would want to get to know you better......
>
>All the Best,
>
>Stephen.
>Founder of #AmigaZone on Dalnet IRC - Meetings 10pm GMT Nightly

Ouch! :) One unfortunate comment certainly seems to have annoyed a few
people, I can only hope Mr Vost was just having a bad day, otherwise he has
certainly taken a dive in my estimation.

See ya later,
Oll
thAOUGht On-Line User Group Member
thOAUGht meet in #AmigaZone on DalNet IRC.
Visit http://www.amigazone.org.uk for more info on #AmigaZone and thAOUGht.